UltimateZoneBuilder/Source/Plugins/BuilderModes/FindReplace/FindSectorFlat.cs
MaxED 6c1dbc0bf3 Find and Replace mode:
"Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards.
"Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled).
"Find Thing Flags" and "Find Linedef Flags" can now replace flags.
Added "Find Sidedef Flags" and "Find Sector Flags" search options.
2014-11-05 12:32:48 +00:00

113 lines
3.3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using System.Drawing;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[FindReplace("Sector Flat", BrowseButton = true)]
internal class FindSectorFlat : BaseFindSector
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
public override Image BrowseImage { get { return Properties.Resources.List_Images; } }
#endregion
#region ================== Constructor / Destructor
#endregion
#region ================== Methods
// This is called when the browse button is pressed
public override string Browse(string initialvalue)
{
return General.Interface.BrowseFlat(BuilderPlug.Me.FindReplaceForm, initialvalue);
}
// This is called to perform a search (and replace)
// Returns a list of items to show in the results list
// replacewith is null when not replacing
public override FindReplaceObject[] Find(string value, bool withinselection, bool replace, string replacewith, bool keepselection)
{
List<FindReplaceObject> objs = new List<FindReplaceObject>();
// Interpret the replacement
if(replace && (string.IsNullOrEmpty(replacewith) || replacewith.Length > 8))
{
MessageBox.Show("Invalid replace value for this search type!", "Find and Replace", MessageBoxButtons.OK, MessageBoxIcon.Error);
return objs.ToArray();
}
// Interpret the find
bool isregex = (value.IndexOf('*') != -1 || value.IndexOf('?') != -1); //mxd
MatchingTextureSet set = new MatchingTextureSet(new Collection<string> { value.Trim() }); //mxd
// Where to search?
ICollection<Sector> list = withinselection ? General.Map.Map.GetSelectedSectors(true) : General.Map.Map.Sectors;
// Go for all sectors
foreach(Sector s in list)
{
// Flat matches?
if(set.IsMatch(s.CeilTexture))
{
// Replace and add to list
if(replace) s.SetCeilTexture(replacewith);
objs.Add(new FindReplaceObject(s, "Sector " + s.Index + " (ceiling)" + (isregex ? " - " + s.CeilTexture : null)));
}
if(set.IsMatch(s.FloorTexture))
{
// Replace and add to list
if(replace) s.SetFloorTexture(replacewith);
objs.Add(new FindReplaceObject(s, "Sector " + s.Index + " (floor)" + (isregex ? " - " + s.FloorTexture : null)));
}
}
// When replacing, make sure we keep track of used textures
if(replace)
{
General.Map.Data.UpdateUsedTextures();
General.Map.Map.Update(); //mxd. And don't forget to update the view itself
General.Map.IsChanged = true;
}
return objs.ToArray();
}
#endregion
}
}