mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
6c1dbc0bf3
"Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards. "Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled). "Find Thing Flags" and "Find Linedef Flags" can now replace flags. Added "Find Sidedef Flags" and "Find Sector Flags" search options.
167 lines
4.4 KiB
C#
167 lines
4.4 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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using System.Drawing;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[FindReplace("Sector Effect", BrowseButton = true)]
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internal class FindSectorEffect : BaseFindSector
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private List<int> generalizedbits;
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#endregion
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#region ================== Properties
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public override Image BrowseImage { get { return Properties.Resources.List; } }
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#endregion
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#region ================== Constructor / Destructor
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//mxd
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public FindSectorEffect()
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{
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if (!General.Map.Config.GeneralizedEffects) return;
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// Get all them generalized bits
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generalizedbits = new List<int>();
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foreach(GeneralizedOption option in General.Map.Config.GenEffectOptions)
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{
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foreach(GeneralizedBit bit in option.Bits)
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{
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if(bit.Index > 0) generalizedbits.Add(bit.Index);
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}
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}
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}
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#endregion
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#region ================== Methods
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// This is called when the browse button is pressed
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public override string Browse(string initialvalue)
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{
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int effect;
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int.TryParse(initialvalue, out effect);
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effect = General.Interface.BrowseSectorEffect(BuilderPlug.Me.FindReplaceForm, effect);
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return effect.ToString();
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}
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// This is called to perform a search (and replace)
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// Returns a list of items to show in the results list
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// replacewith is null when not replacing
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public override FindReplaceObject[] Find(string value, bool withinselection, bool replace, string replacewith, bool keepselection)
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{
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List<FindReplaceObject> objs = new List<FindReplaceObject>();
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// Interpret the replacement
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int replaceeffect = 0;
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if(replace)
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{
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// If it cannot be interpreted, set replacewith to null (not replacing at all)
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if(!int.TryParse(replacewith, out replaceeffect)) replacewith = null;
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if(replaceeffect < 0) replacewith = null;
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if(replaceeffect > Int16.MaxValue) replacewith = null;
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if(replacewith == null)
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{
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MessageBox.Show("Invalid replace value for this search type!", "Find and Replace", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return objs.ToArray();
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}
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}
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// Interpret the number given
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int effect;
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if(int.TryParse(value, out effect))
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{
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//mxd
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List<int> expectedbits = GetGeneralizedBits(effect);
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// Where to search?
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ICollection<Sector> list = withinselection ? General.Map.Map.GetSelectedSectors(true) : General.Map.Map.Sectors;
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// Go for all sectors
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foreach(Sector s in list)
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{
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// Effect matches?
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if(s.Effect == effect || BitsMatch(s.Effect, expectedbits))
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{
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// Replace
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if(replace) s.Effect = replaceeffect;
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SectorEffectInfo info = General.Map.Config.GetSectorEffectInfo(s.Effect);
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if(!info.IsNull)
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objs.Add(new FindReplaceObject(s, "Sector " + s.Index + " (" + info.Title + ")"));
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else
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objs.Add(new FindReplaceObject(s, "Sector " + s.Index));
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}
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}
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}
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return objs.ToArray();
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}
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//mxd
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private List<int> GetGeneralizedBits(int effect)
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{
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if (!General.Map.Config.GeneralizedEffects) return new List<int>();
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List<int> bits = new List<int>();
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foreach(GeneralizedOption option in General.Map.Config.GenEffectOptions)
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{
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foreach(GeneralizedBit bit in option.Bits)
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{
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if(bit.Index > 0 && (effect & bit.Index) == bit.Index)
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bits.Add(bit.Index);
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}
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}
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return bits;
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}
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//mxd
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private bool BitsMatch(int effect, List<int> expectedbits)
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{
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if (!General.Map.Config.GeneralizedEffects) return false;
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foreach (int bit in expectedbits)
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{
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if ((effect & bit) != bit) return false;
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}
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return true;
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}
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#endregion
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}
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}
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