UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom
2014-07-16 09:47:23 +00:00
..
AcsParserSE.cs Script Editor: functions are now shown in the script selector drop-down. 2014-07-16 09:47:23 +00:00
DecorateParserSE.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
GldefsParser.cs GLDEFS parser: made dynamic light attaching rules a bit stricter. Now a light is attached to an actor if frame length is 4 chars or 5-th char is 'A' in GLDEFS object definition. 2014-03-11 12:35:26 +00:00
MapinfoParser.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
ModeldefParser.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
ModeldefParserSE.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ModeldefStructure.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
ScriptTypeParserSE.cs Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00