UltimateZoneBuilder/Source/Controls/ImageSelectorControl.cs
2009-01-24 11:49:40 +00:00

230 lines
5.5 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Rendering;
using SlimDX;
using SlimDX.Direct3D9;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
public abstract partial class ImageSelectorControl : UserControl
{
#region ================== Variables
private Bitmap bmp;
private bool ispressed;
private bool ismouseinside;
private MouseButtons button;
protected bool allowclear;
#endregion
#region ================== Properties
public string TextureName { get { return name.Text; } set { name.Text = value; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ImageSelectorControl()
{
// Initialize
InitializeComponent();
}
#endregion
#region ================== Events
// When resized
private void ImageSelectorControl_Resize(object sender, EventArgs e)
{
// Fixed size
preview.Width = this.ClientSize.Width;
preview.Height = this.ClientSize.Height - name.Height - 4;
name.Width = this.ClientSize.Width;
name.Top = this.ClientSize.Height - name.Height;
}
// Layout change
private void ImageSelectorControl_Layout(object sender, LayoutEventArgs e)
{
ImageSelectorControl_Resize(sender, EventArgs.Empty);
}
// Image clicked
private void preview_Click(object sender, EventArgs e)
{
ispressed = false;
preview.BackColor = SystemColors.Highlight;
ShowPreview(FindImage(name.Text));
if(button == MouseButtons.Right)
{
if(allowclear) name.Text = "-";
}
else if(button == MouseButtons.Left)
{
name.Text = BrowseImage(name.Text);
}
}
// Name text changed
private void name_TextChanged(object sender, EventArgs e)
{
// Show it centered
ShowPreview(FindImage(name.Text));
}
// Mouse pressed
private void preview_MouseDown(object sender, MouseEventArgs e)
{
button = e.Button;
if((button == MouseButtons.Left) || ((button == MouseButtons.Right) && allowclear))
{
ispressed = true;
preview.BackColor = AdjustedColor(SystemColors.Highlight, 0.2f);
ShowPreview(FindImage(name.Text));
}
}
// Mouse released
private void preview_MouseUp(object sender, MouseEventArgs e)
{
ispressed = false;
ShowPreview(FindImage(name.Text));
}
// Mouse leaves
private void preview_MouseLeave(object sender, EventArgs e)
{
ispressed = false;
ismouseinside = false;
preview.BackColor = SystemColors.AppWorkspace;
}
// Mouse enters
private void preview_MouseEnter(object sender, EventArgs e)
{
ismouseinside = true;
preview.BackColor = SystemColors.Highlight;
ShowPreview(FindImage(name.Text));
}
// Mouse moves
private void preview_MouseMove(object sender, MouseEventArgs e)
{
if(!ismouseinside)
{
ismouseinside = true;
preview.BackColor = SystemColors.Highlight;
ShowPreview(FindImage(name.Text));
}
}
#endregion
#region ================== Methods
// This refreshes the control
new public void Refresh()
{
ShowPreview(FindImage(name.Text));
base.Refresh();
}
// This redraws the image preview
private void ShowPreview(Image image)
{
// Dispose old image
preview.BackgroundImage = null;
if(bmp != null)
{
bmp.Dispose();
bmp = null;
}
if(image != null)
{
// Show it centered
General.DisplayZoomedImage(preview, image);
preview.Refresh();
}
}
// This must determine and return the image to show
protected abstract Image FindImage(string imagename);
// This must show the image browser and return the selected texture name
protected abstract string BrowseImage(string imagename);
// This determines the result value
public string GetResult(string original)
{
// Anyting entered?
if(name.Text.Trim().Length > 0)
{
// Return the new value
return name.Text;
}
else
{
// Nothing given, keep original value
return original;
}
}
// This brightens or darkens a color
private Color AdjustedColor(Color c, float amount)
{
Color4 cc = new Color4(c);
// Adjust color
cc.Red = Saturate((cc.Red * (1f + amount)) + (amount * 0.5f));
cc.Green = Saturate((cc.Green * (1f + amount)) + (amount * 0.5f));
cc.Blue = Saturate((cc.Blue * (1f + amount)) + (amount * 0.5f));
// Return result
return Color.FromArgb(cc.ToArgb());
}
// This clamps a value between 0 and 1
private float Saturate(float v)
{
if(v < 0f) return 0f; else if(v > 1f) return 1f; else return v;
}
#endregion
}
}