UltimateZoneBuilder/Source/Core/IO
MaxED 6b765f5a27 Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
Added some boilerplate to UniversalParser and PK3FileImage.
Internal: ImageSelectorControl now has "UsePreviews" property.
Internal: added ConfigurablePictureBox.
Updated ZDoom_DECORATE.cfg.
2014-11-25 11:52:01 +00:00
..
ClipboardStreamReader.cs Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
ClipboardStreamWriter.cs Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
ClippedStream.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Configuration.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
DeserializerStream.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DirectoryFileEntry.cs Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. 2014-10-07 00:23:02 +00:00
DirectoryFilesList.cs Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. 2014-10-07 00:23:02 +00:00
DoomColormapReader.cs Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set. 2014-10-12 21:59:16 +00:00
DoomFlatReader.cs Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set. 2014-10-12 21:59:16 +00:00
DoomMapSetIO.cs Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used. 2014-11-11 11:47:10 +00:00
DoomPictureReader.cs Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set. 2014-10-12 21:59:16 +00:00
FileImageReader.cs Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set. 2014-10-12 21:59:16 +00:00
HexenMapSetIO.cs Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used. 2014-11-11 11:47:10 +00:00
IImageReader.cs Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set. 2014-10-12 21:59:16 +00:00
IMapSetIO.cs Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00
IReadWriteStream.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Lump.cs Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
MapSetIO.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
SerializerStream.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
UniversalCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
UniversalEntry.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
UniversalMapSetIO.cs Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used. 2014-11-11 11:47:10 +00:00
UniversalParser.cs Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
UniversalStreamReader.cs Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
UniversalStreamWriter.cs Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
UnknownImageReader.cs Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set. 2014-10-12 21:59:16 +00:00
WAD.cs Reverted r2025 changes, because performance improvement was not worth the trouble... 2014-10-01 08:17:14 +00:00