..
ClipboardStreamReader.cs
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
ClipboardStreamWriter.cs
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
ClippedStream.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Configuration.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
DeserializerStream.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DirectoryFileEntry.cs
Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration.
2014-10-07 00:23:02 +00:00
DirectoryFilesList.cs
Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration.
2014-10-07 00:23:02 +00:00
DoomColormapReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
DoomFlatReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
DoomMapSetIO.cs
Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
2014-11-11 11:47:10 +00:00
DoomPictureReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
FileImageReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
HexenMapSetIO.cs
Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
2014-11-11 11:47:10 +00:00
IImageReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
IMapSetIO.cs
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00
IReadWriteStream.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Lump.cs
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
MapSetIO.cs
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
SerializerStream.cs
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
UniversalCollection.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
UniversalEntry.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
UniversalMapSetIO.cs
Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
2014-11-11 11:47:10 +00:00
UniversalParser.cs
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
UniversalStreamReader.cs
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
UniversalStreamWriter.cs
Sector Edit form, UDMF: added "Slopes" tab.
2014-10-17 11:55:08 +00:00
UnknownImageReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
WAD.cs
Reverted r2025 changes, because performance improvement was not worth the trouble...
2014-10-01 08:17:14 +00:00