mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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6b765f5a27
Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match. Added some boilerplate to UniversalParser and PK3FileImage. Internal: ImageSelectorControl now has "UsePreviews" property. Internal: added ConfigurablePictureBox. Updated ZDoom_DECORATE.cfg.
52 lines
1.3 KiB
INI
52 lines
1.3 KiB
INI
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// Common settings that are included in most (if not every) game configuration
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// These are settings you probably don't have to deal with unless you're making
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// something really advanced (or maybe using a game engine not based on Doom)
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// Simulate Doom brightness levels (turn this off for linear lighting)
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doomlightlevels = true;
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// Thing number for start position in 3D Mode
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start3dmode = 32000;
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// Map boundaries. Map objects can only be placed within these boundaries
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// WARNING: changing this may mess your map up, so only change it when you
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// know what you are doing
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leftboundary = -32768;
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rightboundary = 32767;
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topboundary = 32767;
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bottomboundary = -32768;
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// Enables support for long (> 8 chars) texture names
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// (to use long texture names you must also enable "Use long texture names" in the Map Configuration window).
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// WARNING: this should only be enabled for UDMF game configurations!
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// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
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longtexturenames = false;
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// Things used by the editor
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thingtypes
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{
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editor
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{
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color = 15; // White
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arrow = 1;
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title = "Editor Things";
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width = 16;
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sort = 1;
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height = 0;
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hangs = 0;
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blocking = 0;
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error = 0;
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fixedsize = true;
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32000 = "Visual Mode camera";
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}
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}
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