UltimateZoneBuilder/Source/Plugins/GZDoomEditing/General/UndoGroup.cs
MaxED 1b6f8c97f9 Builder 1.13:
UDMF: changing brightness of a wall or ceiling in GZDoom Visual mode will change brightness of selected surface, not sector brightness.
Sector and Sidedef info panels show additional info if a map is in UDMF format.
Fixed: GZDoom menu panel wasn't updated when a map was opened via "recent files" item click.
2012-10-03 18:46:13 +00:00

45 lines
1.2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.GZDoomEditing
{
public class UndoGroup
{
public const int None = 0;
public const int FloorHeightChange = 1;
public const int CeilingHeightChange = 2;
public const int SectorBrightnessChange = 3;
public const int TextureOffsetChange = 4;
public const int SectorHeightChange = 5;
public const int ThingMove = 6; //mxd
public const int ThingRotate = 7; //mxd
public const int SurfaceBrightnessChange = 8; //mxd
}
}