mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
6b62b4f3d2
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode. Walls texture coordinates are always rounded when moved by arrow keys in Visual modes. Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)") Player is now spawned at camera height when testing from current location in Visual modes. Focus is now properly restored after testing from current location in Visual modes. Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357 Changed sprites of artifacts in Hexen_things.cfg to proper ones. Renamed Skulltag configs to Zandronum
630 lines
24 KiB
C#
630 lines
24 KiB
C#
//------------------------------------------------------------------------------
|
||
// <auto-generated>
|
||
// Этот код создан программой.
|
||
// Исполняемая версия:2.0.50727.4927
|
||
//
|
||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||
// повторной генерации кода.
|
||
// </auto-generated>
|
||
//------------------------------------------------------------------------------
|
||
|
||
namespace CodeImp.DoomBuilder.Properties {
|
||
using System;
|
||
|
||
|
||
/// <summary>
|
||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||
/// </summary>
|
||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||
// с помощью такого средства, как ResGen или Visual Studio.
|
||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||
// с параметром /str или перестройте свой проект VS.
|
||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||
internal class Resources {
|
||
|
||
private static global::System.Resources.ResourceManager resourceMan;
|
||
|
||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||
|
||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||
internal Resources() {
|
||
}
|
||
|
||
/// <summary>
|
||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||
/// </summary>
|
||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||
get {
|
||
if (object.ReferenceEquals(resourceMan, null)) {
|
||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeImp.DoomBuilder.Properties.Resources", typeof(Resources).Assembly);
|
||
resourceMan = temp;
|
||
}
|
||
return resourceMan;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||
/// </summary>
|
||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||
internal static global::System.Globalization.CultureInfo Culture {
|
||
get {
|
||
return resourceCulture;
|
||
}
|
||
set {
|
||
resourceCulture = value;
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Add {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Add", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Angle {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Angle", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap CLogo {
|
||
get {
|
||
object obj = ResourceManager.GetObject("CLogo", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Close {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Close", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap ColorPick {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ColorPick", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Copy {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Copy", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Cut {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Cut", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap ErrorLarge {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ErrorLarge", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Failed {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Failed", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap File {
|
||
get {
|
||
object obj = ResourceManager.GetObject("File", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Filter {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Filter", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap fog {
|
||
get {
|
||
object obj = ResourceManager.GetObject("fog", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Folder {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Folder", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap fx {
|
||
get {
|
||
object obj = ResourceManager.GetObject("fx", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Grid2 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Grid2", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Grid2_arrowup {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Grid2_arrowup", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Grid4 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Grid4", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap GZDB_Logo_small {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GZDB_Logo_small", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Icon GZDB2 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GZDB2", resourceCulture);
|
||
return ((System.Drawing.Icon)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Help {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Help", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Hourglass {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Hourglass", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap InfoLine {
|
||
get {
|
||
object obj = ResourceManager.GetObject("InfoLine", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap KnownTextureSet {
|
||
get {
|
||
object obj = ResourceManager.GetObject("KnownTextureSet", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Light {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Light", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Light_animate {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Light_animate", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap List {
|
||
get {
|
||
object obj = ResourceManager.GetObject("List", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap List_Images {
|
||
get {
|
||
object obj = ResourceManager.GetObject("List_Images", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Marine {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Marine", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap mergegeometry {
|
||
get {
|
||
object obj = ResourceManager.GetObject("mergegeometry", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap mergegeometry2 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("mergegeometry2", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap MissingTexture {
|
||
get {
|
||
object obj = ResourceManager.GetObject("MissingTexture", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap MLogo {
|
||
get {
|
||
object obj = ResourceManager.GetObject("MLogo", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Model {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Model", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Model_selected {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Model_selected", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Monster2 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Monster2", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Monster3 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Monster3", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap NewMap {
|
||
get {
|
||
object obj = ResourceManager.GetObject("NewMap", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap NewScript {
|
||
get {
|
||
object obj = ResourceManager.GetObject("NewScript", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap OpenMap {
|
||
get {
|
||
object obj = ResourceManager.GetObject("OpenMap", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap OpenScript {
|
||
get {
|
||
object obj = ResourceManager.GetObject("OpenScript", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Paste {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Paste", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap PasteSpecial {
|
||
get {
|
||
object obj = ResourceManager.GetObject("PasteSpecial", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Prefab {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Prefab", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Prefab2 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Prefab2", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Properties {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Properties", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Question {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Question", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Redo {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Redo", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap SaveAll {
|
||
get {
|
||
object obj = ResourceManager.GetObject("SaveAll", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap SaveMap {
|
||
get {
|
||
object obj = ResourceManager.GetObject("SaveMap", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap SaveScript {
|
||
get {
|
||
object obj = ResourceManager.GetObject("SaveScript", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Script2 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Script2", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap ScriptCompile {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ScriptCompile", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static byte[] ScriptConstant {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ScriptConstant", resourceCulture);
|
||
return ((byte[])(obj));
|
||
}
|
||
}
|
||
|
||
internal static byte[] ScriptError {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ScriptError", resourceCulture);
|
||
return ((byte[])(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap ScriptHelp {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ScriptHelp", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static byte[] ScriptKeyword {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ScriptKeyword", resourceCulture);
|
||
return ((byte[])(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap ScriptPalette {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ScriptPalette", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap SearchClear {
|
||
get {
|
||
object obj = ResourceManager.GetObject("SearchClear", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap SlimDX_small {
|
||
get {
|
||
object obj = ResourceManager.GetObject("SlimDX_small", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Splash3_small {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Splash3_small", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Splash3_trans {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Splash3_trans", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Status0 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Status0", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Status1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Status1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Status10 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Status10", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Status11 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Status11", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Status12 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Status12", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Status2 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Status2", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Test {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Test", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Text {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Text", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap treeview {
|
||
get {
|
||
object obj = ResourceManager.GetObject("treeview", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Undo {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Undo", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap UnknownImage {
|
||
get {
|
||
object obj = ResourceManager.GetObject("UnknownImage", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap ViewBrightness {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ViewBrightness", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap ViewNormal {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ViewNormal", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap ViewTextureCeiling {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ViewTextureCeiling", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap ViewTextureFloor {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ViewTextureFloor", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Warning {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Warning", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap WarningLarge {
|
||
get {
|
||
object obj = ResourceManager.GetObject("WarningLarge", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap WarningOff {
|
||
get {
|
||
object obj = ResourceManager.GetObject("WarningOff", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Zoom {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Zoom", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Zoom_arrowup {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Zoom_arrowup", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
}
|
||
}
|