UltimateZoneBuilder/Source/Core/ZDoom
MaxED 6a51cc7c01 Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting.
Classic modes: "Paint Selection" and "Toggle Full Brightness" actions can now be used from any plugin.
Fixed possible crash in DECORATE actor color override logic.
2013-12-23 09:51:52 +00:00
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ActorStructure.cs Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting. 2013-12-23 09:51:52 +00:00
DecorateParser.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
PatchStructure.cs Hints panel was improperly resized in some cases. 2013-12-18 09:11:04 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs DECORATE: When an actor inherits from an actor, defined in Game configuration, values from Game configuration are used if an actor doesn't define them. 2013-04-19 11:35:56 +00:00
TexturesParser.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
TextureStructure.cs Hints panel was improperly resized in some cases. 2013-12-18 09:11:04 +00:00
ZDTextParser.cs Hints panel was improperly resized in some cases. 2013-12-18 09:11:04 +00:00