UltimateZoneBuilder/Source/Core/Editing
MaxED 6a51cc7c01 Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting.
Classic modes: "Paint Selection" and "Toggle Full Brightness" actions can now be used from any plugin.
Fixed possible crash in DECORATE actor color override logic.
2013-12-23 09:51:52 +00:00
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ClassicMode.cs Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting. 2013-12-23 09:51:52 +00:00
CopyPasteManager.cs Thing Info panel: thing action is no longer shown in Doom map format. 2013-12-17 08:19:40 +00:00
CustomThingsFilter.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
EditingManager.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
EditMode.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
EditModeAttribute.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
EditModeInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GridSetup.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
NullThingsFilter.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingsFilter.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
UndoManager.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
UndoSnapshot.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00