UltimateZoneBuilder/Source/Core
MaxED 6a51cc7c01 Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting.
Classic modes: "Paint Selection" and "Toggle Full Brightness" actions can now be used from any plugin.
Fixed possible crash in DECORATE actor color override logic.
2013-12-23 09:51:52 +00:00
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Actions Increased performance when creating new map geometry (for example, when applying changes made by "Draw Line", "Draw Rectangle" etc. actions). 2013-12-17 13:18:44 +00:00
Compilers Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Config Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting. 2013-12-23 09:51:52 +00:00
Controls Wad file can now be loaded by dragging them on top of GZDB's main window. 2013-12-20 11:40:33 +00:00
Data Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
Editing Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting. 2013-12-23 09:51:52 +00:00
General Hints panel was improperly resized in some cases. 2013-12-18 09:11:04 +00:00
Geometry Fixed a bug in Line2D.GetIntersection(), introduced in r1854 (SHOULD... OPTIMIZE... MORE... CAREFULLY!!!11). 2013-12-23 08:00:19 +00:00
GZBuilder Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
IO Fixed a bug in Line2D.GetIntersection(), introduced in r1854 (SHOULD... OPTIMIZE... MORE... CAREFULLY!!!11). 2013-12-23 08:00:19 +00:00
Map Increased performance when creating new map geometry (for example, when applying changes made by "Draw Line", "Draw Rectangle" etc. actions). 2013-12-17 13:18:44 +00:00
Plugins Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher. 2013-11-20 13:29:41 +00:00
Properties Sectors mode: optimized rectangular selection logic. 2013-12-10 12:19:27 +00:00
Rendering Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting. 2013-12-23 09:51:52 +00:00
Resources Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting. 2013-12-23 09:51:52 +00:00
Types Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
VisualModes Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
Windows Linedef Edit Form: added "Subtractive" render style (no Visual mode support yet). 2013-12-20 13:41:57 +00:00
ZDoom Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting. 2013-12-23 09:51:52 +00:00
Builder.csproj Thing Info panel: thing action is no longer shown in Doom map format. 2013-12-17 08:19:40 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00