mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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107 lines
2.2 KiB
C#
107 lines
2.2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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using ICSharpCode.SharpZipLib.Zip;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal sealed class PK3Reader : DataReader
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public PK3Reader(DataLocation dl) : base(dl)
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{
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// Initialize
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General.WriteLogLine("Opening PK3 resource '" + location.location + "'");
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//TEST
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/*
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ZipInputStream z = new ZipInputStream(File.Open(dl.location, FileMode.Open, FileAccess.Read, FileShare.ReadWrite));
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ZipEntry ze;
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while((ze = z.GetNextEntry()) != null)
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{
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General.WriteLogLine(ze.Name);
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}
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z.Dispose();
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*/
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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General.WriteLogLine("Closing PK3 resource '" + location.location + "'");
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// Clean up
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Palette
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// This loads the PLAYPAL palette
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public override Playpal LoadPalette()
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Not yet implemented
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return null;
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}
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#endregion
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#region ================== Textures
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#endregion
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}
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}
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