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BlockEntry.cs
Sector Info panel now shows how many sidedefs highlighted sector has.
2013-09-09 14:03:02 +00:00
BlockMap.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
GroupInfo.cs
Selection groups are now stored in the map's .dbs file.
2014-07-16 09:45:04 +00:00
Linedef.cs
Classic modes: you can now hold ALT key while dragging map items to lock movement to grid increments relative to initial position.
2014-07-11 10:46:10 +00:00
MapElement.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
MapElementCollection.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MapOptions.cs
Selection groups are now stored in the map's .dbs file.
2014-07-16 09:45:04 +00:00
MapSet.cs
Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
2014-08-25 11:15:19 +00:00
Sector.cs
Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
2014-08-25 11:15:19 +00:00
SelectableElement.cs
Selection groups are now stored in the map's .dbs file.
2014-07-16 09:45:04 +00:00
SelectionType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Sidedef.cs
"File -> Export -> Selection as Wavefront .obj" menu command was not working.
2014-03-19 13:03:47 +00:00
SidedefPart.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SplitLineBehavior.cs
"File -> Export -> Selection as Wavefront .obj" menu command was not working.
2014-03-19 13:03:47 +00:00
Thing.cs
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
UniFields.cs
Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases.
2013-09-05 13:03:17 +00:00
UniValue.cs
Thing Info panel: thing action is no longer shown in Doom map format.
2013-12-17 08:19:40 +00:00
Vertex.cs
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00