UltimateZoneBuilder/Source/Core
2016-05-03 13:51:07 +00:00
..
Actions Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
Compilers Added, Tag Explorer plugin, UDMF: added multiple tags support. 2016-03-14 00:01:21 +00:00
Config Fixed, Visual mode: "Rotate CW"/"Rotate CCW" actions should update thing-based effects when used on Things. 2016-05-02 15:01:13 +00:00
Controls Fixed, Script Editor: rewritten keyboard shortcut handling logic. Now it's (hopefully) no longer possible to insert unrelated characters when using keyboard shortcuts. Also "Duplicate line" (Ctrl-D) command was disabled for no reason. 2016-04-30 22:46:56 +00:00
Data Internal: some DataReaders refactoring. 2016-04-29 13:42:52 +00:00
Editing Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled). 2016-04-29 21:38:43 +00:00
General Internal: some DataReaders refactoring. 2016-04-29 13:42:52 +00:00
Geometry Fixed: in some cases sidedefs were incorrectly reassigned when applying Edit Selection and Drag Geometry modes. 2016-05-03 13:51:07 +00:00
GZBuilder Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
IO Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Map Fixed: in some cases sidedefs were incorrectly reassigned when applying Edit Selection and Drag Geometry modes. 2016-05-03 13:51:07 +00:00
Plugins Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2016-03-17 23:58:08 +00:00
Rendering Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Resources Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
Types Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors. 2016-04-28 14:02:24 +00:00
VisualModes Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled). 2016-04-29 21:38:43 +00:00
Windows Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled). 2016-04-29 21:38:43 +00:00
ZDoom Fixed, DECORATE parser: editor comments caused the parser to skip next actor definition when used in incorrect scope. 2016-05-02 19:16:01 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors. 2016-04-28 14:02:24 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00