UltimateZoneBuilder/Source/Plugins/BuilderEffects/Controls/IntControl.cs
MaxED 3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00

171 lines
3.6 KiB
C#

#region ================== Namespaces
using System;
using System.ComponentModel;
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.BuilderEffects
{
[DesignerCategory("code")]
internal partial class IntControl : UserControl
{
public event EventHandler OnValueChanging;
public event EventHandler OnValueChanged;
private int previousValue;
public int Value
{
get { return (int)numericUpDown1.Value; }
set
{
blockEvents = true;
previousValue = General.Clamp(value, (int)numericUpDown1.Minimum, (int)numericUpDown1.Maximum);
numericUpDown1.Value = previousValue;
valueChanged = false;
blockEvents = false;
}
}
internal int Delta { get { return delta; } }
private int delta;
public string Label { get { return label1.Text; } set { label1.Text = value; } }
public bool ExtendedLimits
{
get { return extendedLimits; }
set {
extendedLimits = value;
UpdateLimits();
}
}
private bool extendedLimits;
public bool AllowNegative
{
get { return allowNegative; }
set {
allowNegative = value;
if(!allowNegative)
{
if(minimum < 0 && maximum < 0)
{
int diff = Math.Abs(maximum - minimum);
minimum = 0;
maximum = diff;
}
else
{
if(minimum < 0) minimum = 0;
if(maximum < 0) maximum = 0;
}
}
UpdateLimits();
}
}
private bool allowNegative;
public int Minimum
{
get { return minimum; }
set
{
minimum = value;
UpdateLimits();
}
}
private int minimum;
public int Maximum
{
get { return maximum; }
set
{
maximum = value;
UpdateLimits();
}
}
private int maximum;
private bool blockEvents;
private bool valueChanged;
internal IntControl()
{
InitializeComponent();
numericUpDown1.MouseLeave += numericUpDown1_MouseLeave;
}
private void UpdateLimits()
{
blockEvents = true;
trackBar1.Value = General.Clamp(trackBar1.Value, minimum, maximum);
trackBar1.Minimum = minimum;
trackBar1.Maximum = maximum;
labelMaximum.Text = maximum.ToString();
numericUpDown1.Value = General.Clamp((int)numericUpDown1.Value, minimum, maximum);
if(extendedLimits)
{
numericUpDown1.Minimum = minimum * 32;
numericUpDown1.Maximum = maximum * 32;
}
else
{
numericUpDown1.Minimum = minimum;
numericUpDown1.Maximum = maximum;
}
blockEvents = false;
}
//events
private void trackBar1_ValueChanged(object sender, EventArgs e)
{
if(!blockEvents) numericUpDown1.Value = ((TrackBar)sender).Value;
}
private void numericUpDown1_ValueChanged(object sender, EventArgs e)
{
int value = (int)((NumericUpDown)sender).Value;
if(value == previousValue) return;
valueChanged = true;
delta = value - previousValue;
previousValue = value;
if(!blockEvents && OnValueChanging != null)
OnValueChanging(this, EventArgs.Empty);
blockEvents = true;
trackBar1.Value = General.Clamp(value, trackBar1.Minimum, trackBar1.Maximum);
blockEvents = false;
}
private void trackBar1_MouseLeave(object sender, EventArgs e)
{
if(valueChanged && OnValueChanged != null)
{
OnValueChanged(this, EventArgs.Empty);
valueChanged = false;
}
}
private void numericUpDown1_MouseLeave(object sender, EventArgs e)
{
if(valueChanged && OnValueChanged != null)
{
OnValueChanged(this, EventArgs.Empty);
valueChanged = false;
}
}
}
}