mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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468 lines
13 KiB
C#
468 lines
13 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Actions;
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using ICSharpCode.SharpZipLib.BZip2;
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#endregion
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namespace CodeImp.DoomBuilder.Editing
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{
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public class CopyPasteManager
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{
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#region ================== Constants
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private const string CLIPBOARD_DATA_FORMAT = "DOOM_BUILDER_GEOMETRY";
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#endregion
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#region ================== Variables
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// Disposing
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private bool isdisposed = false;
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// Last inserted prefab
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private string lastprefabfile;
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#endregion
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#region ================== Properties
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public bool IsDisposed { get { return isdisposed; } }
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public bool IsPreviousPrefabAvailable { get { return (lastprefabfile != null); } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal CopyPasteManager()
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{
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// Initialize
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// Bind any methods
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General.Actions.BindMethods(this);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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internal void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Unbind any methods
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General.Actions.UnbindMethods(this);
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// This makes a prefab of the selection. Returns null when cancelled.
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internal MemoryStream MakePrefab()
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{
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// Let the plugins know
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if(General.Plugins.OnCopyBegin())
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{
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// Ask the editing mode to prepare selection for copying.
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// The edit mode should mark all vertices, lines and sectors
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// that need to be copied.
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if(General.Editing.Mode.OnCopyBegin())
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{
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// Copy the marked geometry
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// This links sidedefs that are not linked to a marked sector to a virtual sector
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MapSet copyset = General.Map.Map.CloneMarked();
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// Convert flags and activations to UDMF fields, if needed
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if(!(General.Map.FormatInterface is UniversalMapSetIO)) copyset.TranslateToUDMF();
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// Write data to stream
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MemoryStream memstream = new MemoryStream();
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UniversalStreamWriter writer = new UniversalStreamWriter();
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writer.RememberCustomTypes = false;
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writer.Write(copyset, memstream, null);
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// Compress the stream
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MemoryStream compressed = new MemoryStream((int)memstream.Length);
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memstream.Seek(0, SeekOrigin.Begin);
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BZip2.Compress(memstream, compressed, 900000);
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// Done
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memstream.Dispose();
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General.Editing.Mode.OnCopyEnd();
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General.Plugins.OnCopyEnd();
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return compressed;
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}
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}
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// Aborted
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return null;
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}
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// This pastes a prefab. Returns false when paste was cancelled.
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internal void PastePrefab(Stream filedata)
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{
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// Create undo
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General.MainWindow.DisplayStatus(StatusType.Action, "Inserted prefab.");
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General.Map.UndoRedo.CreateUndo("Insert prefab");
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// Decompress stream
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MemoryStream decompressed = new MemoryStream((int)filedata.Length * 3);
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filedata.Seek(0, SeekOrigin.Begin);
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BZip2.Decompress(filedata, decompressed);
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MemoryStream memstream = new MemoryStream(decompressed.ToArray());
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decompressed.Dispose();
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// Mark all current geometry
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General.Map.Map.ClearAllMarks(true);
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// Read data stream
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UniversalStreamReader reader = new UniversalStreamReader();
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reader.StrictChecking = false;
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reader.Read(General.Map.Map, memstream);
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// The new geometry is not marked, so invert the marks to get it marked
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General.Map.Map.InvertAllMarks();
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// Convert UDMF fields back to flags and activations, if needed
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if(!(General.Map.FormatInterface is UniversalMapSetIO)) General.Map.Map.TranslateFromUDMF();
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// Done
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memstream.Dispose();
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General.Map.Map.UpdateConfiguration();
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General.Map.ThingsFilter.Update();
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General.Editing.Mode.OnPasteEnd();
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General.Plugins.OnPasteEnd();
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}
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// This performs the copy. Returns false when copy was cancelled.
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private bool DoCopySelection(string desc)
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{
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// Let the plugins know
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if(General.Plugins.OnCopyBegin())
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{
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// Ask the editing mode to prepare selection for copying.
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// The edit mode should mark all vertices, lines and sectors
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// that need to be copied.
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if(General.Editing.Mode.OnCopyBegin())
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{
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General.MainWindow.DisplayStatus(StatusType.Action, desc);
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// Copy the marked geometry
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// This links sidedefs that are not linked to a marked sector to a virtual sector
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MapSet copyset = General.Map.Map.CloneMarked();
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// Convert flags and activations to UDMF fields, if needed
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if(!(General.Map.FormatInterface is UniversalMapSetIO)) copyset.TranslateToUDMF();
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// Write data to stream
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MemoryStream memstream = new MemoryStream();
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UniversalStreamWriter writer = new UniversalStreamWriter();
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writer.RememberCustomTypes = false;
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writer.Write(copyset, memstream, null);
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// Set on clipboard
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Clipboard.SetData(CLIPBOARD_DATA_FORMAT, memstream);
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// Done
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memstream.Dispose();
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General.Editing.Mode.OnCopyEnd();
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General.Plugins.OnCopyEnd();
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return true;
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}
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}
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// Aborted
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return false;
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}
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// This performs the paste. Returns false when paste was cancelled.
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private bool DoPasteSelection()
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{
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// Anything to paste?
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if(Clipboard.ContainsData(CLIPBOARD_DATA_FORMAT))
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{
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// Cancel volatile mode
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General.DisengageVolatileMode();
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// Let the plugins know
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if(General.Plugins.OnPasteBegin())
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{
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// Ask the editing mode to prepare selection for pasting.
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if(General.Editing.Mode.OnPasteBegin())
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{
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// Create undo
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General.MainWindow.DisplayStatus(StatusType.Action, "Pasted selected elements.");
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General.Map.UndoRedo.CreateUndo("Paste");
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// Read from clipboard
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Stream memstream = (Stream)Clipboard.GetData(CLIPBOARD_DATA_FORMAT);
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memstream.Seek(0, SeekOrigin.Begin);
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// Mark all current geometry
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General.Map.Map.ClearAllMarks(true);
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// Read data stream
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UniversalStreamReader reader = new UniversalStreamReader();
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reader.StrictChecking = false;
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reader.Read(General.Map.Map, memstream);
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// The new geometry is not marked, so invert the marks to get it marked
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General.Map.Map.InvertAllMarks();
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// Convert UDMF fields back to flags and activations, if needed
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if(!(General.Map.FormatInterface is UniversalMapSetIO)) General.Map.Map.TranslateFromUDMF();
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// Done
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memstream.Dispose();
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General.Map.Map.UpdateConfiguration();
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General.Map.ThingsFilter.Update();
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General.Editing.Mode.OnPasteEnd();
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General.Plugins.OnPasteEnd();
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return true;
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}
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}
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// Aborted
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return false;
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}
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else
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{
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// Nothing usefull on the clipboard
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General.MessageBeep(MessageBeepType.Warning);
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return false;
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}
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}
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#endregion
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#region ================== Actions
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// This copies the current selection
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[BeginAction("copyselection")]
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public void CopySelection()
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{
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DoCopySelection("Copied selected elements.");
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}
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// This cuts the current selection
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[BeginAction("cutselection")]
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public void CutSelection()
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{
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// Copy selected geometry
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if(DoCopySelection("Cut selected elements."))
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{
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// Get the delete action and check if it's bound
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Action deleteitem = General.Actions["builder_deleteitem"];
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if(deleteitem.BeginBound)
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{
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// Perform delete action
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deleteitem.Begin();
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deleteitem.End();
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}
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else
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{
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// Action not bound
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General.Interface.DisplayStatus(StatusType.Warning, "Cannot remove that in this mode.");
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}
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}
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}
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// This pastes what is on the clipboard and marks the new geometry
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[BeginAction("pasteselection")]
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public void PasteSelection()
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{
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DoPasteSelection();
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}
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// This creates a new prefab from selection
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[BeginAction("createprefab")]
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public void CreatePrefab()
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{
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Cursor oldcursor = Cursor.Current;
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Cursor.Current = Cursors.WaitCursor;
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MemoryStream data = MakePrefab();
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if(data != null)
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{
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Cursor.Current = oldcursor;
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SaveFileDialog savefile = new SaveFileDialog();
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savefile.Filter = "Doom Builder Prefabs (*.dbprefab)|*.dbprefab";
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savefile.Title = "Save Prefab As";
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savefile.AddExtension = true;
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savefile.CheckPathExists = true;
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savefile.OverwritePrompt = true;
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savefile.ValidateNames = true;
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if(savefile.ShowDialog(General.MainWindow) == DialogResult.OK)
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{
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try
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{
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Cursor.Current = Cursors.WaitCursor;
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if(File.Exists(savefile.FileName)) File.Delete(savefile.FileName);
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File.WriteAllBytes(savefile.FileName, data.ToArray());
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}
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catch(Exception e)
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{
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Cursor.Current = oldcursor;
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while writing prefab to file: " + e.Message);
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General.ShowErrorMessage("Error while writing prefab to file! See log file for error details.", MessageBoxButtons.OK);
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}
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}
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data.Dispose();
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}
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else
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{
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// Can't make a prefab right now
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General.MessageBeep(MessageBeepType.Warning);
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}
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// Done
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General.MainWindow.UpdateInterface();
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Cursor.Current = oldcursor;
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}
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// This pastes a prefab from file
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[BeginAction("insertprefabfile")]
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public void InsertPrefabFile()
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{
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// Cancel volatile mode
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General.DisengageVolatileMode();
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// Let the plugins know
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if(General.Plugins.OnPasteBegin())
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{
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// Ask the editing mode to prepare selection for pasting.
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if(General.Editing.Mode.OnPasteBegin())
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{
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Cursor oldcursor = Cursor.Current;
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OpenFileDialog openfile = new OpenFileDialog();
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openfile.Filter = "Doom Builder Prefabs (*.dbprefab)|*.dbprefab";
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openfile.Title = "Open Prefab";
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openfile.AddExtension = false;
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openfile.CheckFileExists = true;
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openfile.Multiselect = false;
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openfile.ValidateNames = true;
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if(openfile.ShowDialog(General.MainWindow) == DialogResult.OK)
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{
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FileStream stream = null;
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try
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{
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Cursor.Current = Cursors.WaitCursor;
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stream = File.OpenRead(openfile.FileName);
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}
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catch(Exception e)
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{
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Cursor.Current = oldcursor;
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while reading prefab from file: " + e.Message);
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General.ShowErrorMessage("Error while reading prefab from file! See log file for error details.", MessageBoxButtons.OK);
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}
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if(stream != null)
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{
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PastePrefab(stream);
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lastprefabfile = openfile.FileName;
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}
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General.MainWindow.UpdateInterface();
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stream.Dispose();
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}
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Cursor.Current = oldcursor;
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}
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}
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}
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// This pastes the previously inserted prefab
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[BeginAction("insertpreviousprefab")]
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public void InsertPreviousPrefab()
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{
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// Is there a previously inserted prefab?
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if(IsPreviousPrefabAvailable)
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{
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// Does the file still exist?
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if(File.Exists(lastprefabfile))
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{
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// Cancel volatile mode
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General.DisengageVolatileMode();
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// Let the plugins know
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if(General.Plugins.OnPasteBegin())
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{
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// Ask the editing mode to prepare selection for pasting.
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if(General.Editing.Mode.OnPasteBegin())
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{
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Cursor oldcursor = Cursor.Current;
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FileStream stream = null;
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try
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{
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Cursor.Current = Cursors.WaitCursor;
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stream = File.OpenRead(lastprefabfile);
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}
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catch(Exception e)
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{
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Cursor.Current = oldcursor;
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while reading prefab from file: " + e.Message);
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General.ShowErrorMessage("Error while reading prefab from file! See log file for error details.", MessageBoxButtons.OK);
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}
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if(stream != null) PastePrefab(stream);
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stream.Dispose();
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General.MainWindow.UpdateInterface();
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Cursor.Current = oldcursor;
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}
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}
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}
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else
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{
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General.MessageBeep(MessageBeepType.Warning);
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lastprefabfile = null;
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General.MainWindow.UpdateInterface();
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}
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}
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else
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{
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General.MessageBeep(MessageBeepType.Warning);
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}
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}
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#endregion
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}
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}
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