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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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44d972c876
Copy resource bitmaps before using them on a worker thread
67 lines
1.4 KiB
C#
Executable file
67 lines
1.4 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Drawing;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public sealed class UnknownImage : ImageData
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{
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#region ================== Variables
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private readonly Bitmap loadbitmap;
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public UnknownImage()
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{
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// Initialize
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this.width = 0;
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this.height = 0;
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this.loadbitmap = new Bitmap(Properties.Resources.UnknownImage);
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SetName("");
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LoadImageNow();
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}
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#endregion
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#region ================== Methods
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// This 'loads' the image
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protected override LocalLoadResult LocalLoadImage()
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{
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return new LocalLoadResult(new Bitmap(loadbitmap));
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}
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// This returns a preview image
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public override Image GetPreview()
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{
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// To do: do we actually need a copy here?
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return new Bitmap(loadbitmap);
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}
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#endregion
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}
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}
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