UltimateZoneBuilder/Source/Core/ZDoom
boris_i f66980b60f - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
..
ActorStructure.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
DecorateParser.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PatchStructure.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
StateStructure.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TexturesParser.cs - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
TextureStructure.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ZDTextParser.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00