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f66980b60f
@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now. |
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.. | ||
ActorStructure.cs | ||
DecorateParser.cs | ||
PatchStructure.cs | ||
StateStructure.cs | ||
TexturesParser.cs | ||
TextureStructure.cs | ||
ZDTextParser.cs |