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a7488939af
Map Options Form: example map name now uses current game's naming scheme.
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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// DESCRIPTION:
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// Main loop menu stuff.
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// Random number LUT.
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// Default Config File.
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// PCX Screenshots.
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//
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//-----------------------------------------------------------------------------
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#include "vpo_local.h"
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namespace vpo
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{
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void M_ClearBox (fixed_t *box)
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{
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box[BOXTOP] = box[BOXRIGHT] = INT_MIN;
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box[BOXBOTTOM] = box[BOXLEFT] = INT_MAX;
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}
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void
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M_AddToBox
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( fixed_t* box,
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fixed_t x,
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fixed_t y )
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{
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if (x<box[BOXLEFT])
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box[BOXLEFT] = x;
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else if (x>box[BOXRIGHT])
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box[BOXRIGHT] = x;
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if (y<box[BOXBOTTOM])
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box[BOXBOTTOM] = y;
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else if (y>box[BOXTOP])
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box[BOXTOP] = y;
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}
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} // namespace vpo
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