UltimateZoneBuilder/Source/Plugins/SoundPropagationMode
2015-07-07 18:37:54 +00:00
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Interface Fixed, Texture Browser: in some cases the control was unable to select proper texture by short name when long texture names support was enabled. 2015-07-07 18:37:54 +00:00
Properties Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode). 2015-01-29 21:41:16 +00:00
Resources Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode). 2015-01-29 21:41:16 +00:00
Windows Fixed: selected items info was not updated when deleting a map element. 2015-06-30 18:34:08 +00:00
BufferedTreeView.cs Added Sound Propagation plugin by boris (https://github.com/biwa/soundpropagationmode). 2015-01-23 12:36:43 +00:00
BuilderPlug.cs Changed, Classic modes: model wireframe is now rendered using Highlight color when corresponding thing is highlighted (and Select color when it's selected). 2015-07-05 23:20:18 +00:00
SoundEnvironment.cs Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
SoundEnvironmentMode.cs Changed, Classic modes: model wireframe is now rendered using Highlight color when corresponding thing is highlighted (and Select color when it's selected). 2015-07-05 23:20:18 +00:00
SoundPropagation.csproj Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
SoundPropagationDomain.cs Fixed: selected items info was not updated when deleting a map element. 2015-06-30 18:34:08 +00:00
SoundPropagationMode.cs Fixed: selected items info was not updated when deleting a map element. 2015-06-30 18:34:08 +00:00