mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
88e5e790e7
Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree. Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form). Fixed, Textures Browser form: resources tree showed textures count even when browsing flats. Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats). Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models. Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one. Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES". Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked). Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked). Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list. Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder). |
||
---|---|---|
.. | ||
BitmapFont | ||
Icons | ||
base2d.dae | ||
CLogo.png | ||
Crosshair.png | ||
CrosshairBusy.png | ||
DB2 logo BIG.gif | ||
Failed.png | ||
Filter.png | ||
Font.bmp | ||
Font.cfg | ||
Font.cpt | ||
Font.png | ||
Hourglass.png | ||
Hourglass3D.png | ||
mergegeometry.cpt | ||
MissingTexture.png | ||
MissingTexture3D.png | ||
Nothing.png | ||
Shaders.fxcproj | ||
SlimDX.png | ||
SlimDX_small.png | ||
Splash3.png | ||
Splash3_small.png | ||
Splash3_trans.png | ||
ThingArrow.png | ||
ThingBox.png | ||
ThingCircle.png | ||
ThingColors.png | ||
thingicon.cpt | ||
ThingMask.png | ||
ThingTexture1.png | ||
ThingTexture2.png | ||
ThingTexture3.png | ||
ThingTexture4.png | ||
UnknownImage.png | ||
UnknownTexture3D.png | ||
UnknownThing.png | ||
White.png | ||
world3d.dae |