UltimateZoneBuilder/Source/Plugins/SoundPropagationMode
2015-01-25 23:44:10 +00:00
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Interface Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
Properties Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
Resources Added Sound Propagation plugin by boris (https://github.com/biwa/soundpropagationmode). 2015-01-23 12:36:43 +00:00
Windows Changed, Sound Environment mode: on second thought, we don't need to scan all map things to find one to highlight... 2015-01-25 23:44:10 +00:00
BufferedTreeView.cs Added Sound Propagation plugin by boris (https://github.com/biwa/soundpropagationmode). 2015-01-23 12:36:43 +00:00
BuilderPlug.cs Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
SoundEnvironment.cs Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
SoundEnvironmentMode.cs Changed, Sound Environment mode: on second thought, we don't need to scan all map things to find one to highlight... 2015-01-25 23:44:10 +00:00
SoundPropagation.csproj Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
SoundPropagationDomain.cs Added Sound Propagation plugin by boris (https://github.com/biwa/soundpropagationmode). 2015-01-23 12:36:43 +00:00
SoundPropagationMode.cs Added Sound Propagation plugin by boris (https://github.com/biwa/soundpropagationmode). 2015-01-23 12:36:43 +00:00