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Actions
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Compilers
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Config
DECORATE Scale actor property is now taken into account when rendering models.
2013-06-14 11:40:18 +00:00
Controls
Sector Edit form now works in realtime mode in Doom/Hexen map formats.
2013-07-09 11:29:10 +00:00
Data
Looks like first 3 bytes of JPG image can be treated as signature, not 4.
2013-04-12 11:06:57 +00:00
Editing
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
General
A map was not saved properly when user saved it right after changing map format.
2013-05-31 13:57:49 +00:00
Geometry
Rewrote VerticesMode.DeleteItem function. It was still not working properly after previous commit (proper vertex deletion can become surprisingly complicated in some cases)...
2013-07-05 09:07:49 +00:00
GZBuilder
Fixed ButtonsNumericTextbox.StepSize value type inconsistency with DB2.
2013-07-08 13:39:06 +00:00
IO
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00
Map
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00
Plugins
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Properties
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
2013-06-24 14:21:13 +00:00
Rendering
DECORATE Scale actor property is now taken into account when rendering models.
2013-06-14 11:40:18 +00:00
Resources
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00
Types
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
VisualModes
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
2013-06-24 14:21:13 +00:00
Windows
Sector Edit form now works in realtime mode in Doom/Hexen map formats.
2013-07-09 11:29:10 +00:00
ZDoom
Added "Select Things in Selected Sectors" action.
2013-04-25 09:43:24 +00:00
Builder.csproj
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00
Builder.sln
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00