UltimateZoneBuilder/Resources
2008-04-13 12:19:24 +00:00
..
Icons added new logo and icons (by Thomas van der Velden) 2008-04-06 11:07:22 +00:00
base2d.dae shaders support! 2007-10-19 17:05:21 +00:00
DB2 logo BIG.gif added new logo and icons (by Thomas van der Velden) 2008-04-06 11:07:22 +00:00
dxwebsetup.exe SlimDX updated and added d3dx dll and dx web setup 2007-09-24 17:35:51 +00:00
Filter.png better things icon, example things filter in toolbar 2007-10-31 21:57:49 +00:00
Hourglass.png finally made a decent texture browser 2007-11-04 22:19:30 +00:00
mergegeometry.cpt optional merging and undo/redo levels limit 2007-12-08 15:18:14 +00:00
MissingTexture.png lots of changes/additions 2007-12-26 14:29:36 +00:00
MissingTexture3D.png lots of minor changes/fixes/additions 2008-02-24 21:52:18 +00:00
Shaders.fxcproj shaders support! 2007-10-19 17:05:21 +00:00
Splash.cpt added new logo and icons (by Thomas van der Velden) 2008-04-06 11:07:22 +00:00
Splash2.cpt added new logo and icons (by Thomas van der Velden) 2008-04-06 11:07:22 +00:00
Splash2.png added new logo and icons (by Thomas van der Velden) 2008-04-06 11:07:22 +00:00
Splash2_small.png added new logo and icons (by Thomas van der Velden) 2008-04-06 11:07:22 +00:00
Splash2_trans.png added new logo and icons (by Thomas van der Velden) 2008-04-06 11:07:22 +00:00
ThingArrow.png things! incomplete though. 2007-10-21 04:07:36 +00:00
ThingCircle.png things! incomplete though. 2007-10-21 04:07:36 +00:00
thingicon.cpt added stuff 2007-06-14 12:37:46 +00:00
ThingMask.png things! incomplete though. 2007-10-21 04:07:36 +00:00
ThingTexture1.png things! incomplete though. 2007-10-21 04:07:36 +00:00
ThingTexture2.png things! colored, scaled, and in their own mode! 2007-10-21 22:41:46 +00:00
UnknownImage.cpt much more on data resources loading and bugfixes 2007-10-26 13:17:20 +00:00
UnknownImage.png lots of changes/additions 2007-12-26 14:29:36 +00:00
White.png fixed invisible selection rectangle in low-quality rendering mode 2008-04-13 12:19:24 +00:00
world3d.dae i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00