UltimateZoneBuilder/Help/gz_actions.html

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<title>GZDoom Builder features</title>
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<h1>Actions</h1>
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<h2>List of new actions avaliable in GZDoom Builder:</h2>
<p> You can bind these actions to keyboard shortcuts in <strong>Preferences (F5) -> Controls</strong><br />
<h2><strong>Drawing:</strong></h2>
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<td width="130"><strong>Name:</strong></td>
<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
<td><strong>Description:</strong></td>
</tr>
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<td><a href="gz_mode_drawrect.html">Start Rectangle Drawing</a></td>
<td><div align="center">Ctrl-Shift-D</div></td>
<td>Starts drawing rectangle. Increase / Decrease Sudivision Level and Increase / Decrease Corners Bevel actions are avaliable in this mode.</td>
</tr>
<tr>
<td><a href="gz_mode_drawellipse.html">Start Ellipse Drawing</a></td>
<td><div align="center">Ctrl-Alt-D</div></td>
<td>Starts drawing ellipse. Increase / Decrease Sudivision Level and Increase / Decrease Corners Bevel actions are avaliable in this mode.</td>
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<tr>
<td><a href="gz_mode_drawbridge.html">Bridge Mode</a></td>
<td><div align="center">Ctrl-B</div></td>
<td>Select two lines or two series of lines, then activate this tool to draw a bezier path between them. Increase / Decrease Sudivision Level actions are avaliable in this mode.</td>
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<tr>
<td>Increase Sudivision Level</td>
<td><div align="center">-</div></td>
<td>Increases subdivision level in Rectangle and Ellipse Drawing Modes.</td>
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<td>Decrease Sudivision Level</td>
<td><div align="center">-</div></td>
<td>Decreases subdivision level in Rectangle and Ellipse Drawing Modes.</td>
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<td>Increase Corners Bevel</td>
<td><div align="center">-</div></td>
<td>Increase corners bevel in Rectangle Drawing Modes. Bevel can be negative.</td>
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<td>Decrease Corners Bevel</td>
<td><div align="center">-</div></td>
<td>Decreases corners bevel in Rectangle Drawing Modes. Bevel can be negative.</td>
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</table>
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<h2><strong>Edit:</strong></h2>
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<td width="130"><strong>Name:</strong></td>
<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
<td><strong>Description:</strong></td>
</tr>
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<td><a href="gz_mode_snapverts.html">Snap Selected Vertices to Grid</a></td>
<td><div align="center">-</div></td>
<td>Snaps selected vertices to grid.</td>
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</table>
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<h2><strong>GZDoom Builder:</strong></h2>
<table border="0" cellspacing="3" cellpadding="3">
<tr>
<td width="130"><strong>Name:</strong></td>
<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
<td><strong>Description:</strong></td>
</tr>
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<td>Toggle models rendering</td>
<td><div align="center">-</div></td>
<td>Toggles models rendering.</td>
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<td>Toggle dynamic lights rendering</td>
<td><div align="center">-</div></td>
<td>Toggles dynamic lights rendering.</td>
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<td>Toggle dynamic lights animation</td>
<td><div align="center">-</div></td>
<td>Toggles dynamic lights animation.</td>
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<td>Toggle fog rendering</td>
<td><div align="center">-</div></td>
<td>Toggles fog rendering.</td>
</tr>
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<td>Render selected/all models</td>
<td><div align="center">-</div></td>
<td>Render all models / render only models for selected things.</td>
</tr>
<tr>
<td>Toggle GZDoom effects</td>
<td><div align="center">-</div></td>
<td>Toggles models, dynamic lights and fog rendering.</td>
</tr>
</table>
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<h2><strong>Tools:</strong></h2>
<table border="0" cellspacing="3" cellpadding="3">
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<td width="130"><strong>Name:</strong></td>
<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
<td><strong>Description:</strong></td>
</tr>
<tr>
<td>Reload <a id="modeldef" href="gz_gldefs.html">MODELDEF</a></td>
<td><div align="center">-</div></td>
<td>Reloads MODELDEF. Useful when resource files have been changed outside of Doom Builder (this action can be also found in <strong>Tools</strong> menu).</td>
</tr>
<tr>
<td>Reload <a id="gldefs" href="gz_gldefs.html">GLDEFS</a></td>
<td><div align="center">-</div></td>
<td>Reloads GLDEFS. Useful when resource files have been changed outside of Doom Builder (this action can be also found in <strong>Tools</strong> menu).</td>
</tr>
<tr>
<td>Reload <a id="mapinfo" href="gz_mapinfo.html">(Z)MAPINFO</a></td>
<td><div align="center">-</div></td>
<td>Reloads (Z)MAPINFO. Useful when resource files have been changed outside of Doom Builder (this action can be also found in <strong>Tools</strong> menu).</td>
</tr>
<tr>
<td>Open <a href="gz_plug_colorpicker.html">Color picker</a></td>
<td><div align="center">K</div></td>
<td>Select dynamic light thing(s) or sector(s), then use this panel to set light properties quickly.</td>
</tr>
<tr>
<td>Open <a href="gz_plug_udmfcontrols.html">UDMF Controls</a></td>
<td><div align="center">Ctrl-T</div></td>
<td>Select surface(s) in Visual Modes, then use this panel to edit sector and texture properties quickly.</td>
</tr>
<tr>
<td><a id="newtestmap"></a>Test map from current position</td>
<td><div align="center">Ctrl-F9</div></td>
<td>Starts the game and loads this map for playing. Player start is placed either at cursor position (in 2D-modes) or at camera position (in Visual Modes).</td>
</tr>
</table>
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<h2><strong>Visual Modes:</strong></h2>
<table border="0" cellspacing="3" cellpadding="3">
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<td width="130"><strong>Name:</strong></td>
<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
<td><strong>Description:</strong></td>
</tr>
<tr>
<td><a id="movething"></a>Move Thing Left</td>
<td><div align="center">Ctrl-Left</div></td>
<td>Moves selected Things left in Visual Modes.</td>
</tr>
<tr>
<td></a>Move Thing Right</td>
<td><div align="center">Ctrl-Right</div></td>
<td>Moves selected Things right in Visual Modes.</td>
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<tr>
<td></a>Move Thing Forward</td>
<td><div align="center">Ctrl-Up</div></td>
<td>Moves selected Things away from camera in Visual Modes.</td>
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<td></a>Move Thing Backward</td>
<td><div align="center">Ctrl-Down</div></td>
<td>Moves selected Things closer to camera in Visual Modes.</td>
</tr>
</table>
</p>
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