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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Added Color Picker plugin Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom. Fixed a bug when editing thing properties in Visual mode didn't update visual thing. Fixed incorrect doom-style walls shading when sector has "lightcolor" property set. Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error. GZDoomBuilder will now show error message prior to failing. |
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.. | ||
BaseVisualGeometrySector.cs | ||
BaseVisualGeometrySidedef.cs | ||
BaseVisualMode.cs | ||
BaseVisualSector.cs | ||
BaseVisualThing.cs | ||
IVisualEventReceiver.cs | ||
NullVisualEventReceiver.cs | ||
VisualActionResult.cs | ||
VisualCeiling.cs | ||
VisualFloor.cs | ||
VisualLower.cs | ||
VisualMiddleDouble.cs | ||
VisualMiddleSingle.cs | ||
VisualSidedefParts.cs | ||
VisualUpper.cs |