UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
MaxED 36f391653a GZDoomBuilder 1.05:
Added Color Picker plugin
Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom.
Fixed a bug when editing thing properties in Visual mode didn't update visual thing.
Fixed incorrect doom-style walls shading when sector has "lightcolor" property set.
Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error.
GZDoomBuilder will now show error message prior to failing.
2012-05-11 12:28:20 +00:00
..
BaseVisualGeometrySector.cs @ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action. 2010-08-14 18:07:38 +00:00
BaseVisualGeometrySidedef.cs @ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action. 2010-08-14 18:07:38 +00:00
BaseVisualMode.cs Fixed memory and performance issues in Visual Mode for things with 0 with or height. (note to developers: VisualMode::GetVisualThing(t) may return null!) 2011-12-02 23:11:16 +00:00
BaseVisualSector.cs Fixed some problems with walls not updating correctly on undo/redo in Visual Mode 2009-07-04 10:06:35 +00:00
BaseVisualThing.cs GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
IVisualEventReceiver.cs Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
NullVisualEventReceiver.cs Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing) 2009-07-07 11:29:56 +00:00
VisualActionResult.cs @ work in progress (do not use this revision) 2009-05-02 14:59:05 +00:00
VisualCeiling.cs Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
VisualFloor.cs Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
VisualLower.cs Added actions to move the camera up and down in 3D visual modes (no default keys bound) 2010-05-08 13:14:48 +00:00
VisualMiddleDouble.cs Added actions to move the camera up and down in 3D visual modes (no default keys bound) 2010-05-08 13:14:48 +00:00
VisualMiddleSingle.cs Added actions to move the camera up and down in 3D visual modes (no default keys bound) 2010-05-08 13:14:48 +00:00
VisualSidedefParts.cs Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
VisualUpper.cs Added actions to move the camera up and down in 3D visual modes (no default keys bound) 2010-05-08 13:14:48 +00:00