UltimateZoneBuilder/Source/Core/Config
2016-06-22 13:38:27 +00:00
..
AllTexturesSet.cs Fixed a crash when opening Thing Filters form when non-UDMF map was loaded. 2013-12-03 10:50:33 +00:00
ArgumentInfo.cs Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values. 2016-04-11 12:05:23 +00:00
CompilerInfo.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
ConfigurationInfo.cs Added duplicates check to the map resources list. 2016-03-18 11:28:09 +00:00
DefinedTextureSet.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
EnumItem.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
EnumList.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
FlagTranslation.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GameConfiguration.cs Fixed, Find & Replace mode: fixed a bug when "Find Sector Effect" search mode returned all map sectors when the effect to find was not generalized. 2016-06-22 13:38:27 +00:00
GeneralizedBit.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GeneralizedCategory.cs Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2016-03-21 15:19:14 +00:00
GeneralizedOption.cs Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2016-03-21 15:19:14 +00:00
IFilledTextureSet.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
INumberedTitle.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
LinedefActionCategory.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
LinedefActionInfo.cs Thing/Linedef/Sector Edit forms: added help button to action special selector. 2014-12-05 14:33:31 +00:00
LinedefActivateInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapLumpInfo.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
MatchingTextureSet.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
ModelAndLightRenderModes.cs Classic modes: added "Show models for current things filter only" model rendering mode. 2015-06-27 09:10:24 +00:00
NodebuilderInfo.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
PasteOptions.cs Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2016-05-20 15:04:00 +00:00
ProgramConfiguration.cs Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2016-06-15 22:02:51 +00:00
ResourceTextureSet.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ScriptConfiguration.cs Added SNDINFO parser. Currently only the "$ambient" command is parsed. The values are used to update the titles of "Ambient Sound NN" things and to populate "ambient_sounds" Game Configuration enum. 2016-05-24 22:11:29 +00:00
ScriptDocumentSettings.cs Added, Script Editor: caret position, scroll amount and fold state are now saved for every opened file when closing the Script Editor. Currently selected tab is saved as well. 2016-02-05 15:21:58 +00:00
SectorEffectData.cs Added, Automap mode: added "Show hidden lines" top menu button. 2016-06-18 00:10:35 +00:00
SectorEffectInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SkillInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TagType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextureSet.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
ThingCategory.cs Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation). 2016-05-13 13:41:09 +00:00
ThingsFlagsCompare.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
ThingTypeInfo.cs Added SNDINFO parser. Currently only the "$ambient" command is parsed. The values are used to update the titles of "Ambient Sound NN" things and to populate "ambient_sounds" Game Configuration enum. 2016-05-24 22:11:29 +00:00
UniversalFieldInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00