..
Scripting
Internal: Oops: missing files
2017-02-10 12:32:35 +02:00
ActorStructure.cs
Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
2018-07-24 10:27:29 +03:00
AmbientSoundInfo.cs
Made drop down items for ambient sounds more descriptive
2020-03-29 16:29:53 +02:00
AnimdefsParser.cs
Camera texture can be longer than 8 characters
2017-03-06 06:08:30 +02:00
CvarInfoParser.cs
Added string support for spotlight colors
2018-02-04 05:16:52 +02:00
DecorateActorStructure.cs
Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374 .
2020-04-11 18:46:45 +02:00
DecorateCategoryInfo.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
DecorateParser.cs
Fix directory separators
2020-07-20 04:20:03 -04:00
DecorateStateGoto.cs
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
2017-01-17 11:40:58 +02:00
DecorateStateStructure.cs
Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
2017-03-08 23:34:21 +02:00
GldefsParser.cs
Fix directory separators
2020-07-20 04:20:03 -04:00
LockDefsParser.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MapinfoParser.cs
Fix directory separators
2020-07-20 04:20:03 -04:00
ModeldefParser.cs
Fix directory separators
2020-07-20 04:20:03 -04:00
ModeldefStructure.cs
Attempt to improve Unix filesystem support
2020-07-29 04:14:37 -04:00
PatchStructure.cs
Added string support for spotlight colors
2018-02-04 05:16:52 +02:00
ReverbsParser.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SndInfoParser.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SndSeqParser.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SoundInfo.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
StateGoto.cs
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
2017-01-17 11:40:58 +02:00
StateStructure.cs
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
2017-03-04 02:13:39 +02:00
TerrainParser.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
TexturesParser.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
TextureStructure.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
VoxeldefParser.cs
Started conversion from float to double
2020-05-18 18:14:54 +02:00
X11R6RGBParser.cs
Internal: tried to fix case sensitivity issues in X11R6RGB colors
2017-01-17 04:56:44 +02:00
ZDTextParser.cs
Added string support for spotlight colors
2018-02-04 05:16:52 +02:00
ZScriptActorStructure.cs
Added support for helper messages in version/deprecated modifier in ZScript
2020-03-19 20:14:57 +01:00
ZScriptParser.cs
Fix directory separators
2020-07-20 04:20:03 -04:00
ZScriptStateGoto.cs
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
2017-01-17 11:40:58 +02:00
ZScriptStateStructure.cs
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
2017-03-04 02:13:39 +02:00
ZScriptTokenizer.cs
Fixed token position for named tokens
2020-01-02 01:51:54 +02:00