UltimateZoneBuilder/Source/Core/ZDoom
Kevin Caccamo 42be899204
Attempt to improve Unix filesystem support
Add some new methods to PK3StructuredReader and DirectoryReader, which get the filename with the correct case, and get a file at a particular path.
Replace backslashes in modeldef model paths with forward slashes, instead of doing the opposite, which was preventing some models from loading.

I don't know whether or not this is a good solution or not, since I don't know the UDB codebase very well.
2020-07-29 04:14:37 -04:00
..
Scripting Internal: Oops: missing files 2017-02-10 12:32:35 +02:00
ActorStructure.cs Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value 2018-07-24 10:27:29 +03:00
AmbientSoundInfo.cs Made drop down items for ambient sounds more descriptive 2020-03-29 16:29:53 +02:00
AnimdefsParser.cs Camera texture can be longer than 8 characters 2017-03-06 06:08:30 +02:00
CvarInfoParser.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
DecorateActorStructure.cs Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374. 2020-04-11 18:46:45 +02:00
DecorateCategoryInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DecorateParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
DecorateStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
DecorateStateStructure.cs Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly 2017-03-08 23:34:21 +02:00
GldefsParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
LockDefsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapinfoParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
ModeldefParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
ModeldefStructure.cs Attempt to improve Unix filesystem support 2020-07-29 04:14:37 -04:00
PatchStructure.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ReverbsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndInfoParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndSeqParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SoundInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
StateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
StateStructure.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
TerrainParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturesParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureStructure.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VoxeldefParser.cs Started conversion from float to double 2020-05-18 18:14:54 +02:00
X11R6RGBParser.cs Internal: tried to fix case sensitivity issues in X11R6RGB colors 2017-01-17 04:56:44 +02:00
ZDTextParser.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ZScriptActorStructure.cs Added support for helper messages in version/deprecated modifier in ZScript 2020-03-19 20:14:57 +01:00
ZScriptParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
ZScriptStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
ZScriptStateStructure.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
ZScriptTokenizer.cs Fixed token position for named tokens 2020-01-02 01:51:54 +02:00