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AllTexturesSet.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ArgumentInfo.cs
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
CompilerInfo.cs
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Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
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2019-12-14 23:43:20 +02:00 |
ConfigurationInfo.cs
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Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
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2019-12-25 19:45:19 +02:00 |
DefinedTextureSet.cs
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2017-01-15 00:35:40 +02:00 |
EnumItem.cs
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2017-01-15 00:35:40 +02:00 |
EnumList.cs
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2017-01-15 00:35:40 +02:00 |
FlagTranslation.cs
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2017-01-15 00:35:40 +02:00 |
GameConfiguration.cs
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Fixed a bug introduced by addressing #427 that stopped the script editor to show up in vanilla Hexen. Fixes #429.
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2020-06-20 15:13:49 +02:00 |
GameType.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedBit.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedCategory.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedOption.cs
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2017-01-15 00:35:40 +02:00 |
IFilledTextureSet.cs
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2017-01-15 00:35:40 +02:00 |
INumberedTitle.cs
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2017-01-15 00:35:40 +02:00 |
LinedefActionCategory.cs
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2017-01-15 00:35:40 +02:00 |
LinedefActionInfo.cs
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2017-01-15 00:35:40 +02:00 |
LinedefActivateInfo.cs
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2017-01-15 00:35:40 +02:00 |
MapLumpInfo.cs
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Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
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2017-02-14 20:27:10 +02:00 |
MatchingTextureSet.cs
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Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name)
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2020-06-04 16:16:09 +02:00 |
NodebuilderInfo.cs
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2017-01-15 00:35:40 +02:00 |
PasteOptions.cs
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2017-01-15 00:35:40 +02:00 |
ProgramConfiguration.cs
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Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442
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2020-07-25 18:42:07 +02:00 |
ResourceTextureSet.cs
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2017-01-15 00:35:40 +02:00 |
ScriptConfiguration.cs
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Add mono makefile
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2019-08-29 16:30:49 +02:00 |
ScriptDocumentSettings.cs
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2017-01-15 00:35:40 +02:00 |
SectorEffectData.cs
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2017-01-15 00:35:40 +02:00 |
SectorEffectInfo.cs
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2017-01-15 00:35:40 +02:00 |
SkillInfo.cs
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2017-01-15 00:35:40 +02:00 |
TagType.cs
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2017-01-15 00:35:40 +02:00 |
TextureSet.cs
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2017-01-15 00:35:40 +02:00 |
ThingCategory.cs
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
ThingsFlagsCompare.cs
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2017-01-15 00:35:40 +02:00 |
ThingTypeInfo.cs
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Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow
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2019-12-29 13:00:10 +01:00 |
UniversalFieldInfo.cs
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2017-01-15 00:35:40 +02:00 |