mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
851 lines
32 KiB
C#
Executable file
851 lines
32 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using CodeImp.DoomBuilder.Types;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.ZDoom
|
|
{
|
|
public sealed class DecorateActorStructure : ActorStructure
|
|
{
|
|
#region ================== DECORATE Actor Structure parsing
|
|
|
|
internal DecorateActorStructure(ZDTextParser zdparser, DecorateCategoryInfo catinfo) : base(zdparser, catinfo)
|
|
{
|
|
DecorateParser parser = (DecorateParser)zdparser;
|
|
bool done = false; //mxd
|
|
|
|
// First next token is the class name
|
|
parser.SkipWhitespace(true);
|
|
classname = parser.StripTokenQuotes(parser.ReadToken(ACTOR_CLASS_SPECIAL_TOKENS));
|
|
|
|
if (string.IsNullOrEmpty(classname))
|
|
{
|
|
parser.ReportError("Expected actor class name");
|
|
return;
|
|
}
|
|
|
|
//mxd. Fail on duplicates
|
|
if (parser.ActorsByClass.ContainsKey(classname.ToLowerInvariant()))
|
|
{
|
|
parser.ReportError("Actor \"" + classname + "\" is double-defined");
|
|
return;
|
|
}
|
|
|
|
// Parse tokens before entering the actor scope
|
|
while (parser.SkipWhitespace(true))
|
|
{
|
|
string token = parser.ReadToken();
|
|
if (!string.IsNullOrEmpty(token))
|
|
{
|
|
token = token.ToLowerInvariant();
|
|
|
|
switch (token)
|
|
{
|
|
case ":":
|
|
// The next token must be the class to inherit from
|
|
parser.SkipWhitespace(true);
|
|
inheritclass = parser.StripTokenQuotes(parser.ReadToken());
|
|
if (string.IsNullOrEmpty(inheritclass))
|
|
{
|
|
parser.ReportError("Expected class name to inherit from");
|
|
return;
|
|
}
|
|
|
|
// Find the actor to inherit from
|
|
baseclass = parser.GetArchivedActorByName(inheritclass);
|
|
break;
|
|
|
|
case "replaces":
|
|
// The next token must be the class to replace
|
|
parser.SkipWhitespace(true);
|
|
replaceclass = parser.StripTokenQuotes(parser.ReadToken());
|
|
if (string.IsNullOrEmpty(replaceclass))
|
|
{
|
|
parser.ReportError("Expected class name to replace");
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case "native":
|
|
// Igore this token
|
|
break;
|
|
|
|
case "{":
|
|
// Actor scope begins here,
|
|
// break out of this parse loop
|
|
done = true;
|
|
break;
|
|
|
|
case "-":
|
|
// This could be a negative doomednum (but our parser sees the - as separate token)
|
|
// So read whatever is after this token and ignore it (negative doomednum indicates no doomednum)
|
|
parser.ReadToken();
|
|
break;
|
|
|
|
default:
|
|
//mxd. Property begins with $? Then the whole line is a single value
|
|
if (token.StartsWith("$"))
|
|
{
|
|
// This is for editor-only properties such as $sprite and $category
|
|
props[token] = new List<string> { (parser.SkipWhitespace(false) ? parser.ReadLine() : "") };
|
|
continue;
|
|
}
|
|
|
|
if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out doomednum)) // Check if numeric
|
|
{
|
|
// Not numeric!
|
|
parser.ReportError("Expected editor number or start of actor scope while parsing \"" + classname + "\"");
|
|
return;
|
|
}
|
|
|
|
//mxd. Range check
|
|
if ((doomednum < General.Map.FormatInterface.MinThingType) || (doomednum > General.Map.FormatInterface.MaxThingType))
|
|
{
|
|
// Out of bounds!
|
|
parser.ReportError("Actor \"" + classname + "\" has invalid editor number. Editor number must be between "
|
|
+ General.Map.FormatInterface.MinThingType + " and " + General.Map.FormatInterface.MaxThingType);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (done) break; //mxd
|
|
}
|
|
else
|
|
{
|
|
parser.ReportError("Unexpected end of structure");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Now parse the contents of actor structure
|
|
string previoustoken = "";
|
|
done = false; //mxd
|
|
while (parser.SkipWhitespace(true))
|
|
{
|
|
string token = parser.ReadToken();
|
|
token = token.ToLowerInvariant();
|
|
|
|
switch (token)
|
|
{
|
|
case "+":
|
|
case "-":
|
|
// Next token is a flag (option) to set or remove
|
|
bool flagvalue = (token == "+");
|
|
parser.SkipWhitespace(true);
|
|
string flagname = parser.ReadToken();
|
|
if (!string.IsNullOrEmpty(flagname))
|
|
{
|
|
// Add the flag with its value
|
|
flagname = flagname.ToLowerInvariant();
|
|
flags[flagname] = flagvalue;
|
|
}
|
|
else
|
|
{
|
|
parser.ReportError("Expected flag name");
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case "action":
|
|
case "native":
|
|
// We don't need this, ignore up to the first next ;
|
|
while (parser.SkipWhitespace(true))
|
|
{
|
|
string t = parser.ReadToken();
|
|
if (string.IsNullOrEmpty(t) || t == ";") break;
|
|
}
|
|
break;
|
|
|
|
case "skip_super":
|
|
skipsuper = true;
|
|
break;
|
|
|
|
case "states":
|
|
// Now parse actor states until we reach the end of the states structure
|
|
while (parser.SkipWhitespace(true))
|
|
{
|
|
string statetoken = parser.ReadToken();
|
|
if (!string.IsNullOrEmpty(statetoken))
|
|
{
|
|
// Start of scope?
|
|
if (statetoken == "{")
|
|
{
|
|
// This is fine
|
|
}
|
|
// End of scope?
|
|
else if (statetoken == "}")
|
|
{
|
|
// Done with the states,
|
|
// break out of this parse loop
|
|
break;
|
|
}
|
|
// State label?
|
|
else if (statetoken == ":")
|
|
{
|
|
if (!string.IsNullOrEmpty(previoustoken))
|
|
{
|
|
// Parse actor state
|
|
StateStructure st = new StateStructure(this, parser);
|
|
if (parser.HasError) return;
|
|
states[previoustoken.ToLowerInvariant()] = st;
|
|
}
|
|
else
|
|
{
|
|
parser.ReportError("Expected actor state name");
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Keep token
|
|
previoustoken = statetoken;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
parser.ReportError("Unexpected end of structure");
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case "var": //mxd
|
|
// Type
|
|
parser.SkipWhitespace(true);
|
|
string typestr = parser.ReadToken().ToUpperInvariant();
|
|
UniversalType type = UniversalType.EnumOption; // There is no Unknown type, so let's use something impossiburu...
|
|
switch (typestr)
|
|
{
|
|
case "INT": type = UniversalType.Integer; break;
|
|
case "FLOAT": type = UniversalType.Float; break;
|
|
default: parser.LogWarning("Unknown user variable type"); break;
|
|
}
|
|
|
|
// Name
|
|
parser.SkipWhitespace(true);
|
|
string name = parser.ReadToken();
|
|
if (string.IsNullOrEmpty(name))
|
|
{
|
|
parser.ReportError("Expected User Variable name");
|
|
return;
|
|
}
|
|
if (!name.StartsWith("user_", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
parser.ReportError("User Variable name must start with \"user_\" prefix");
|
|
return;
|
|
}
|
|
if (uservars.ContainsKey(name))
|
|
{
|
|
parser.ReportError("User Variable \"" + name + "\" is double defined");
|
|
return;
|
|
}
|
|
if (!skipsuper && baseclass != null && baseclass.uservars.ContainsKey(name))
|
|
{
|
|
parser.ReportError("User variable \"" + name + "\" is already defined in one of the parent classes");
|
|
return;
|
|
}
|
|
|
|
// Rest
|
|
parser.SkipWhitespace(true);
|
|
string next = parser.ReadToken();
|
|
if (next == "[") // that's User Array. Let's skip it...
|
|
{
|
|
int arrlen = -1;
|
|
if (!parser.ReadSignedInt(ref arrlen))
|
|
{
|
|
parser.ReportError("Expected User Array length");
|
|
return;
|
|
}
|
|
if (arrlen < 1)
|
|
{
|
|
parser.ReportError("User Array length must be a positive value");
|
|
return;
|
|
}
|
|
if (!parser.NextTokenIs("]") || !parser.NextTokenIs(";"))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else if (next != ";")
|
|
{
|
|
parser.ReportError("Expected \";\", but got \"" + next + "\"");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// Add to collection
|
|
uservars.Add(name, type);
|
|
}
|
|
break;
|
|
|
|
case "}":
|
|
//mxd. Get user vars from the BaseClass, if we have one
|
|
if (!skipsuper && baseclass != null && baseclass.uservars.Count > 0)
|
|
{
|
|
foreach (var group in baseclass.uservars)
|
|
uservars.Add(group.Key, group.Value);
|
|
}
|
|
|
|
// Actor scope ends here, break out of this parse loop
|
|
done = true;
|
|
break;
|
|
|
|
// Monster property?
|
|
case "monster":
|
|
// This sets certain flags we are interested in
|
|
flags["shootable"] = true;
|
|
flags["countkill"] = true;
|
|
flags["solid"] = true;
|
|
flags["canpushwalls"] = true;
|
|
flags["canusewalls"] = true;
|
|
flags["activatemcross"] = true;
|
|
flags["canpass"] = true;
|
|
flags["ismonster"] = true;
|
|
break;
|
|
|
|
// Projectile property?
|
|
case "projectile":
|
|
// This sets certain flags we are interested in
|
|
flags["noblockmap"] = true;
|
|
flags["nogravity"] = true;
|
|
flags["dropoff"] = true;
|
|
flags["missile"] = true;
|
|
flags["activateimpact"] = true;
|
|
flags["activatepcross"] = true;
|
|
flags["noteleport"] = true;
|
|
break;
|
|
|
|
// Clearflags property?
|
|
case "clearflags":
|
|
// Clear all flags
|
|
flags.Clear();
|
|
break;
|
|
|
|
// Game property?
|
|
case "game":
|
|
// Include all tokens on the same line
|
|
List<string> games = new List<string>();
|
|
while (parser.SkipWhitespace(false))
|
|
{
|
|
string v = parser.ReadToken();
|
|
if (string.IsNullOrEmpty(v))
|
|
{
|
|
parser.ReportError("Expected \"Game\" property value");
|
|
return;
|
|
}
|
|
if (v == "\n") break;
|
|
if (v == "}") return; //mxd
|
|
if (v != ",") games.Add(v.ToLowerInvariant());
|
|
}
|
|
props[token] = games;
|
|
break;
|
|
|
|
// Property
|
|
default:
|
|
// Property begins with $? Then the whole line is a single value
|
|
if (token.StartsWith("$"))
|
|
{
|
|
// This is for editor-only properties such as $sprite and $category
|
|
props[token] = new List<string> { (parser.SkipWhitespace(false) ? parser.ReadLine() : "") };
|
|
}
|
|
else
|
|
{
|
|
// Next tokens up until the next newline are values
|
|
List<string> values = new List<string>();
|
|
while (parser.SkipWhitespace(false))
|
|
{
|
|
string v = parser.ReadToken();
|
|
if (string.IsNullOrEmpty(v))
|
|
{
|
|
parser.ReportError("Unexpected end of structure");
|
|
return;
|
|
}
|
|
if (v == "\n") break;
|
|
if (v == "}") return; //mxd
|
|
if (v != ",") values.Add(v);
|
|
}
|
|
|
|
//mxd. Translate scale to xscale and yscale
|
|
if (token == "scale")
|
|
{
|
|
props["xscale"] = values;
|
|
props["yscale"] = values;
|
|
}
|
|
else
|
|
{
|
|
props[token] = values;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (done) break; //mxd
|
|
|
|
// Keep token
|
|
previoustoken = token;
|
|
}
|
|
|
|
//mxd. Check if baseclass is valid
|
|
if (inheritclass.ToLowerInvariant() != "actor" && doomednum > -1 && baseclass == null)
|
|
{
|
|
//check if this class inherits from a class defined in game configuration
|
|
Dictionary<int, ThingTypeInfo> things = General.Map.Config.GetThingTypes();
|
|
string inheritclasscheck = inheritclass.ToLowerInvariant();
|
|
|
|
foreach (KeyValuePair<int, ThingTypeInfo> ti in things)
|
|
{
|
|
if (!string.IsNullOrEmpty(ti.Value.ClassName) && ti.Value.ClassName.ToLowerInvariant() == inheritclasscheck)
|
|
{
|
|
//states
|
|
if (states.Count == 0 && !string.IsNullOrEmpty(ti.Value.Sprite))
|
|
states.Add("spawn", new StateStructure(ti.Value.Sprite.Substring(0, 5)));
|
|
|
|
//flags
|
|
if (ti.Value.Hangs && !flags.ContainsKey("spawnceiling"))
|
|
flags["spawnceiling"] = true;
|
|
|
|
if (ti.Value.Blocking > 0 && !flags.ContainsKey("solid"))
|
|
flags["solid"] = true;
|
|
|
|
//properties
|
|
if (!props.ContainsKey("height"))
|
|
props["height"] = new List<string> { ti.Value.Height.ToString() };
|
|
|
|
if (!props.ContainsKey("radius"))
|
|
props["radius"] = new List<string> { ti.Value.Radius.ToString() };
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
parser.LogWarning("Unable to find \"" + inheritclass + "\" class to inherit from, while parsing \"" + classname + ":" + doomednum + "\"");
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
public sealed class DecorateParser : ZDTextParser
|
|
{
|
|
#region ================== Delegates
|
|
|
|
public delegate void IncludeDelegate(DecorateParser parser, string includefile);
|
|
|
|
public IncludeDelegate OnInclude;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
//mxd. Script type
|
|
internal override ScriptType ScriptType { get { return ScriptType.DECORATE; } }
|
|
|
|
// These are actors we want to keep
|
|
private Dictionary<string, ActorStructure> actors;
|
|
|
|
// These are all parsed actors, also those from other games
|
|
private Dictionary<string, ActorStructure> archivedactors;
|
|
|
|
//mxd. Includes tracking
|
|
private readonly HashSet<string> parsedlumps;
|
|
|
|
//mxd. Custom damagetypes
|
|
private readonly HashSet<string> damagetypes;
|
|
|
|
//mxd. Disposing. Is that really needed?..
|
|
private bool isdisposed;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
/// <summary>
|
|
/// All actors that are supported by the current game.
|
|
/// </summary>
|
|
public IEnumerable<ActorStructure> Actors { get { return actors.Values; } }
|
|
|
|
/// <summary>
|
|
/// All actors defined in the loaded DECORATE structures. This includes actors not supported in the current game.
|
|
/// </summary>
|
|
public ICollection<ActorStructure> AllActors { get { return archivedactors.Values; } }
|
|
|
|
/// <summary>
|
|
/// mxd. All actors that are supported by the current game.
|
|
/// </summary>
|
|
internal Dictionary<string, ActorStructure> ActorsByClass { get { return actors; } }
|
|
|
|
/// <summary>
|
|
/// mxd. All actors defined in the loaded DECORATE structures. This includes actors not supported in the current game.
|
|
/// </summary>
|
|
internal Dictionary<string, ActorStructure> AllActorsByClass { get { return archivedactors; } }
|
|
|
|
/// <summary>
|
|
/// mxd. Custom DamageTypes (http://zdoom.org/wiki/Damage_types).
|
|
/// </summary>
|
|
public IEnumerable<string> DamageTypes { get { return damagetypes; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public DecorateParser()
|
|
{
|
|
// Syntax
|
|
whitespace = "\n \t\r\u00A0"; //mxd. non-breaking space is also space :)
|
|
specialtokens = ":{}[]()+-\n;,";
|
|
skipregions = false; //mxd
|
|
|
|
// Initialize
|
|
actors = new Dictionary<string, ActorStructure>(StringComparer.OrdinalIgnoreCase);
|
|
archivedactors = new Dictionary<string, ActorStructure>(StringComparer.OrdinalIgnoreCase);
|
|
parsedlumps = new HashSet<string>(StringComparer.OrdinalIgnoreCase); //mxd
|
|
damagetypes = new HashSet<string>(StringComparer.OrdinalIgnoreCase); //mxd
|
|
}
|
|
|
|
// Disposer
|
|
public void Dispose()
|
|
{
|
|
//mxd. Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
foreach(KeyValuePair<string, ActorStructure> a in archivedactors)
|
|
a.Value.Dispose();
|
|
|
|
actors = null;
|
|
archivedactors = null;
|
|
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Parsing
|
|
|
|
// This parses the given decorate stream
|
|
// Returns false on errors
|
|
public override bool Parse(TextResourceData data, bool clearerrors)
|
|
{
|
|
//mxd. Already parsed?
|
|
if(!base.AddTextResource(data))
|
|
{
|
|
if(clearerrors) ClearError();
|
|
return true;
|
|
}
|
|
|
|
// Cannot process?
|
|
if(!base.Parse(data, clearerrors)) return false;
|
|
|
|
//mxd. Region-as-category stuff...
|
|
List<DecorateCategoryInfo> regions = new List<DecorateCategoryInfo>();
|
|
|
|
//mxd. Regions tracking...
|
|
List<KeyValuePair<int, string>> regionlines = new List<KeyValuePair<int, string>>(); // <line number, region title>
|
|
|
|
// Keep local data
|
|
Stream localstream = datastream;
|
|
string localsourcename = sourcename;
|
|
BinaryReader localreader = datareader;
|
|
DataLocation locallocation = datalocation; //mxd
|
|
string localtextresourcepath = textresourcepath; //mxd
|
|
|
|
// Continue until at the end of the stream
|
|
while(SkipWhitespace(true))
|
|
{
|
|
// Read a token
|
|
string objdeclaration = ReadToken();
|
|
if(!string.IsNullOrEmpty(objdeclaration))
|
|
{
|
|
objdeclaration = objdeclaration.ToLowerInvariant();
|
|
if(objdeclaration == "$gzdb_skip") break;
|
|
switch(objdeclaration)
|
|
{
|
|
case "actor":
|
|
{
|
|
// Read actor structure
|
|
ActorStructure actor = new DecorateActorStructure(this, (regions.Count > 0 ? regions[regions.Count - 1] : null));
|
|
if(this.HasError) return false;
|
|
|
|
// Add the actor
|
|
archivedactors[actor.ClassName.ToLowerInvariant()] = actor;
|
|
if(actor.CheckActorSupported())
|
|
actors[actor.ClassName.ToLowerInvariant()] = actor;
|
|
|
|
// Replace an actor?
|
|
if(actor.ReplacesClass != null)
|
|
{
|
|
if(GetArchivedActorByName(actor.ReplacesClass) != null)
|
|
archivedactors[actor.ReplacesClass.ToLowerInvariant()] = actor;
|
|
else
|
|
LogWarning("Unable to find \"" + actor.ReplacesClass + "\" class to replace, while parsing \"" + actor.ClassName + "\"");
|
|
|
|
if(actor.CheckActorSupported() && GetActorByName(actor.ReplacesClass) != null)
|
|
actors[actor.ReplacesClass.ToLowerInvariant()] = actor;
|
|
}
|
|
|
|
//mxd. Add to current text resource
|
|
if(!scriptresources[textresourcepath].Entries.Contains(actor.ClassName)) scriptresources[textresourcepath].Entries.Add(actor.ClassName);
|
|
}
|
|
break;
|
|
|
|
case "#include":
|
|
{
|
|
//INFO: ZDoom DECORATE include paths can't be relative ("../actor.txt")
|
|
//or absolute ("d:/project/actor.txt")
|
|
//or have backward slashes ("info\actor.txt")
|
|
//include paths are relative to the first parsed entry, not the current one
|
|
//also include paths may or may not be quoted
|
|
SkipWhitespace(true);
|
|
string filename = StripQuotes(ReadToken(false)); //mxd. Don't skip newline
|
|
|
|
//mxd. Sanity checks
|
|
if(string.IsNullOrEmpty(filename))
|
|
{
|
|
ReportError("Expected file name to include");
|
|
return false;
|
|
}
|
|
|
|
//mxd. Check invalid path chars
|
|
if(!CheckInvalidPathChars(filename)) return false;
|
|
|
|
//mxd. Absolute paths are not supported...
|
|
if(Path.IsPathRooted(filename))
|
|
{
|
|
ReportError("Absolute include paths are not supported by ZDoom");
|
|
return false;
|
|
}
|
|
|
|
//mxd. Relative paths are not supported
|
|
if(filename.StartsWith(RELATIVE_PATH_MARKER) || filename.StartsWith(CURRENT_FOLDER_PATH_MARKER) ||
|
|
filename.StartsWith(ALT_RELATIVE_PATH_MARKER) || filename.StartsWith(ALT_CURRENT_FOLDER_PATH_MARKER))
|
|
{
|
|
ReportError("Relative include paths are not supported by ZDoom");
|
|
return false;
|
|
}
|
|
|
|
//mxd. Backward slashes are not supported
|
|
if(filename.Contains(Path.DirectorySeparatorChar.ToString(CultureInfo.InvariantCulture)))
|
|
{
|
|
ReportError("Only forward slashes are supported by ZDoom");
|
|
return false;
|
|
}
|
|
|
|
//mxd. Already parsed?
|
|
if(parsedlumps.Contains(filename))
|
|
{
|
|
ReportError("Already parsed \"" + filename + "\". Check your include directives");
|
|
return false;
|
|
}
|
|
|
|
//mxd. Add to collection
|
|
parsedlumps.Add(filename);
|
|
|
|
// Callback to parse this file now
|
|
if(OnInclude != null) OnInclude(this, filename);
|
|
|
|
//mxd. Bail out on error
|
|
if(this.HasError) return false;
|
|
|
|
// Set our buffers back to continue parsing
|
|
datastream = localstream;
|
|
datareader = localreader;
|
|
sourcename = localsourcename;
|
|
datalocation = locallocation; //mxd
|
|
textresourcepath = localtextresourcepath; //mxd
|
|
}
|
|
break;
|
|
|
|
case "damagetype": //mxd
|
|
// Get DamageType name
|
|
SkipWhitespace(true);
|
|
string damagetype = StripQuotes(ReadToken(false));
|
|
if(string.IsNullOrEmpty(damagetype))
|
|
{
|
|
ReportError("Expected DamageType name");
|
|
return false;
|
|
}
|
|
|
|
// Next should be "{"
|
|
SkipWhitespace(true);
|
|
if(!NextTokenIs("{")) return false;
|
|
|
|
// Skip the structure
|
|
while(SkipWhitespace(true))
|
|
{
|
|
string t = ReadToken();
|
|
if(string.IsNullOrEmpty(t) || t == "}") break;
|
|
}
|
|
|
|
// Add to collection
|
|
if(!damagetypes.Contains(damagetype)) damagetypes.Add(damagetype);
|
|
break;
|
|
|
|
case "enum":
|
|
case "native":
|
|
case "const":
|
|
while(SkipWhitespace(true))
|
|
{
|
|
string t = ReadToken();
|
|
if(string.IsNullOrEmpty(t) || t == ";") break;
|
|
}
|
|
break;
|
|
|
|
//mxd. Region-as-category handling
|
|
case "#region":
|
|
int line = GetCurrentLineNumber();
|
|
SkipWhitespace(false);
|
|
string cattitle = ReadLine();
|
|
regionlines.Add(new KeyValuePair<int, string>(line, cattitle));
|
|
if(!string.IsNullOrEmpty(cattitle))
|
|
{
|
|
// Make new category info
|
|
string[] parts = cattitle.Split(DataManager.CATEGORY_SPLITTER, StringSplitOptions.RemoveEmptyEntries);
|
|
|
|
DecorateCategoryInfo info = new DecorateCategoryInfo();
|
|
if(regions.Count > 0)
|
|
{
|
|
// Preserve nesting
|
|
info.Category.AddRange(regions[regions.Count - 1].Category);
|
|
info.Properties = new Dictionary<string, List<string>>(regions[regions.Count - 1].Properties);
|
|
}
|
|
info.Category.AddRange(parts);
|
|
|
|
// Add to collection
|
|
regions.Add(info);
|
|
}
|
|
break;
|
|
|
|
//mxd. Region-as-category handling
|
|
case "#endregion":
|
|
if(regions.Count > 0) regions.RemoveAt(regions.Count - 1);
|
|
if(regionlines.Count > 0)
|
|
regionlines.RemoveAt(regionlines.Count - 1);
|
|
else
|
|
LogWarning("Unexpected #endregion");
|
|
break;
|
|
|
|
default:
|
|
{
|
|
//mxd. In some special cases (like the whole actor commented using "//") our special comments will be detected here...
|
|
if(objdeclaration.StartsWith("$"))
|
|
{
|
|
if(regions.Count > 0)
|
|
{
|
|
// Store region property
|
|
regions[regions.Count - 1].Properties[objdeclaration] = new List<string> { (SkipWhitespace(false) ? ReadLine() : "") };
|
|
}
|
|
else
|
|
{
|
|
// Skip the whole line, then carry on
|
|
ReadLine();
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Unknown structure!
|
|
// Best we can do now is just find the first { and then
|
|
// follow the scopes until the matching } is found
|
|
string token2;
|
|
do
|
|
{
|
|
if(!SkipWhitespace(true)) break;
|
|
token2 = ReadToken();
|
|
if(string.IsNullOrEmpty(token2)) break;
|
|
}
|
|
while(token2 != "{");
|
|
|
|
int scopelevel = 1;
|
|
do
|
|
{
|
|
if(!SkipWhitespace(true)) break;
|
|
token2 = ReadToken();
|
|
if(string.IsNullOrEmpty(token2)) break;
|
|
if(token2 == "{") scopelevel++;
|
|
if(token2 == "}") scopelevel--;
|
|
}
|
|
while(scopelevel > 0);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. Check unclosed #regions
|
|
if(regionlines.Count > 0)
|
|
{
|
|
foreach(var group in regionlines)
|
|
{
|
|
if(!string.IsNullOrEmpty(group.Value))
|
|
LogWarning("Unclosed #region \"" + group.Value + "\"", group.Key);
|
|
else
|
|
LogWarning("Unclosed #region", group.Key);
|
|
}
|
|
}
|
|
|
|
// Return true when no errors occurred
|
|
return (ErrorDescription == null);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
/// <summary>
|
|
/// This returns a supported actor by name. Returns null when no supported actor with the specified name can be found. This operation is of O(1) complexity.
|
|
/// </summary>
|
|
public ActorStructure GetActorByName(string name)
|
|
{
|
|
name = name.ToLowerInvariant();
|
|
return actors.ContainsKey(name) ? actors[name] : null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This returns a supported actor by DoomEdNum. Returns null when no supported actor with the specified name can be found. Please note that this operation is of O(n) complexity!
|
|
/// </summary>
|
|
public ActorStructure GetActorByDoomEdNum(int doomednum)
|
|
{
|
|
foreach(ActorStructure a in actors.Values)
|
|
if(a.DoomEdNum == doomednum) return a;
|
|
return null;
|
|
}
|
|
|
|
// This returns an actor by name
|
|
// Returns null when actor cannot be found
|
|
internal ActorStructure GetArchivedActorByName(string name)
|
|
{
|
|
name = name.ToLowerInvariant();
|
|
return (archivedactors.ContainsKey(name) ? archivedactors[name] : null);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|