A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2009-02-12 18:00:15 +00:00
Build Added support to load sprite resources between SS_ markers (instead of S_ markers) 2009-02-11 09:36:41 +00:00
Documents @These are now in a forum topic 2009-02-11 20:07:27 +00:00
Resources converted some internal images to A8R8G8B8 format (so that they don't need conversion when loaded) 2009-01-24 15:08:59 +00:00
Setup - added solution & project configurations for debug build with revision number lookup 2009-01-04 23:07:56 +00:00
Source @Renamed Decorate source directory to ZDoom as it will contain more ZDoom related code and will probably be moved into a plugin when there is one for ZDoom editing. 2009-02-12 18:00:15 +00:00
Tests fixed bugs in error checking blockmap and progress bar 2009-01-31 10:38:09 +00:00
Builder.sln - added solution & project configurations for debug build with revision number lookup 2009-01-04 23:07:56 +00:00
MakeRevisionsLog.bat added script to create svn log file in xml format 2009-01-08 18:03:41 +00:00
README.txt added readme with information on compiling the source code 2009-01-06 10:28:32 +00:00
VersionFromSVN.exe - changed how VersionFromSVN.exe works so that normal debug builds are made faster 2009-01-12 06:11:30 +00:00

Compiling the Doom Builder 2 source code
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The Doom Builder 2 source code uses a tool (VersionFromSVN.exe) to generate the version number from the SVN revision number (due to restrictions with AssemblyInfo.cs we can't use SVN keywords). This tools requires that the Subversion command-line client is installed. (Building the Debug builds works, but leaves you with incorrectly modified AssemblyInfo.cs files)

You can get the Subversion command-line client from http://subversion.tigris.org/getting.html#windows. I have tested with both CollabNet build and the SlikSVN build, both work well.