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gl_load
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
GLBackend.cpp
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
GLBackend.h
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
GLIndexBuffer.cpp
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
GLIndexBuffer.h
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
GLRenderDevice.cpp
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
GLRenderDevice.h
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
GLShader.cpp
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
GLShader.h
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
GLShaderManager.cpp
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
GLShaderManager.h
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
GLTexture.cpp
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Fixed: do a bit less radical deallocation in cube textures
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2019-12-25 13:43:55 +02:00 |
GLTexture.h
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
GLVertexBuffer.cpp
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
GLVertexBuffer.h
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
OpenGLContext.cpp
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
OpenGLContext.h
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |