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BlockEntry.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
BlockMap.cs
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Fixed a crash that could happen when the blockmap was too small because of off-grid vertices
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2020-12-13 14:03:53 +01:00 |
GroupInfo.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ITaggedMapElement.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Linedef.cs
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Implement string argument info
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2022-12-30 18:37:26 +01:00 |
MapElement.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
MapElementCollection.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
MapOptions.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
MapSet.cs
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Reduce blockmap use when drawing/stitching geometry, increasing performance in large maps
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2023-05-24 12:50:45 +02:00 |
MergeGeometryMode.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Sector.cs
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Change hardcoded line slope action to match SRB2
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2023-05-26 14:09:04 +02:00 |
SectorBuilder.cs
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Internal: Oops: removed debug logging
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2017-02-20 08:21:56 +02:00 |
SelectableElement.cs
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2017-01-15 00:35:40 +02:00 |
SelectionType.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Sidedef.cs
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Don't auto-add upper texture for lower adjacent sky sectors (#594)
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2021-08-14 11:33:52 +02:00 |
SidedefPart.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SplitLineBehavior.cs
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2017-01-15 00:35:40 +02:00 |
Thing.cs
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Support Flip flag, add properties for flip & absolutez flags
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2023-06-10 16:08:38 +02:00 |
UniFields.cs
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Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
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2020-05-23 10:01:52 +02:00 |
UniValue.cs
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Add map scripting capabilities to UDB (#656)
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2021-11-28 14:00:24 +01:00 |
Vertex.cs
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More conversion from float to double. Doesn't seem to crash anymore.
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2020-05-22 21:39:18 +02:00 |