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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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b90b7b8a79
Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations. Map Analysis: fixed a possible crash during "Check texture alignment" check. Map Analysis: ResultStuckThingInLine now highlights both thing and line. Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them. Internal, Map Analysis: rewritten parts of "Check stuck things" class. Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class. Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed. Internal: changed format, in which thingflagscompare info is stored.
30 lines
No EOL
660 B
INI
30 lines
No EOL
660 B
INI
// Default lump name for new map
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defaultlumpname = "MAP01";
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skyflatname = "F_SKY001";
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basegame = 4;
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// Decorate actors to include depending on actor game property
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decorategames = "strife";
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// Skill levels
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skills
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{
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include("Strife_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "DORTRK01";
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// Default thing filters
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// (these are not required, just useful for new users)
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/*thingsfilters
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{
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include("Strife_misc.cfg", "thingsfilters");
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}*/
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Strife_texturesets.cfg");
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} |