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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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5668cfec10
Fixed, Texture Browser, High-DPI: bottom panel of ImageSelectorControl had incorrect height when using DPI scaling. Changed, SplitterControl, High-DPI: DPI scaling is now used when drawing expand/collapse area. Documentation: fixed typos, filled "Compiling GZDoom Builder" page.
36 lines
1.5 KiB
HTML
36 lines
1.5 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Draw Rectangle mode</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title"><h1>Draw Rectangle mode</h1></div>
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<div id="contents">
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<p>
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This mode lets you draw various rectangle shapes.<br>
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<b>Menu path:</b> Mode -> Draw Rectangle.<br />
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<b>Action category:</b> Drawing.<br>
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<b>Default key:</b> Ctrl-Shift-D.<br>
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<b>Additional actions:</b> Increase Subdivision Level, Decrease Subdivision Level, Increase Corners Bevel, Decrease Corners Bevel.<br><br>
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You can activate this mode by pressing <strong>Ctrl-Shift-D</strong> (default key).<br>
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You can use the side panel or "<strong>Increase/Decrease Subdivision Level</strong>" and "<strong>Increase/Decrease Corners Bevel</strong>" actions to change corner bevel amount and detail level:
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<br>
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<img src="draw_rectangle1.jpg" />
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<br>
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Negative bevel values are also supported:
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<br>
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<img src="draw_rectangle2.jpg" />
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<br>
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When using "<strong>Increase/Decrease Corners Bevel</strong>" actions, the bevel increment is based on the current grid size.</p>
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</div>
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</body>
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