UltimateZoneBuilder/Source/Core/ZDoom/TexturesParser.cs
MaxED 0369c969d1 According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
Draw Curve Mode: added settings panel.
Sectors mode: added "Make Door" button to the toolbar.
Swapped Side panel and Info panel z-order. 
Interface: split toolbar into 3 separate toolbars. All toolbar buttons are now viewable at 1024x768.
Interface: grouped stuff in "Modes" menu a bit better.
Interface: added "Draw [stuff]" buttons to modes toolbar.
Interface: reorganized main menu. Hope it makes more sense now.
API: added General.Interface.AddModesButton() and General.Interface.AddModesMenu(), which can be used to add buttons to specific group in "Modes" toolbar and menu items to specific group in "Modes" menu, so actions, which behave like an editing mode, but are not part of one can be added there.
2014-02-26 14:11:06 +00:00

190 lines
6.1 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.ZDoom
{
public sealed class TexturesParser : ZDTextParser
{
#region ================== Delegates
#endregion
#region ================== Constants
#endregion
#region ================== Variables
private Dictionary<string, TextureStructure> textures;
private Dictionary<string, TextureStructure> flats;
private Dictionary<string, TextureStructure> sprites;
#endregion
#region ================== Properties
public ICollection<TextureStructure> Textures { get { return textures.Values; } }
public ICollection<TextureStructure> Flats { get { return flats.Values; } }
public ICollection<TextureStructure> Sprites { get { return sprites.Values; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public TexturesParser()
{
// Syntax
whitespace = "\n \t\r\u00A0"; //mxd. non-breaking space is also space :)
specialtokens = ",{}\n";
// Initialize
textures = new Dictionary<string, TextureStructure>(StringComparer.Ordinal);
flats = new Dictionary<string, TextureStructure>(StringComparer.Ordinal);
sprites = new Dictionary<string, TextureStructure>(StringComparer.Ordinal);
}
#endregion
#region ================== Parsing
// This parses the given stream
// Returns false on errors
public override bool Parse(Stream stream, string sourcefilename)
{
base.Parse(stream, sourcefilename);
// Continue until at the end of the stream
while(SkipWhitespace(true))
{
// Read a token
string objdeclaration = ReadToken();
if(objdeclaration != null)
{
objdeclaration = objdeclaration.ToLowerInvariant();
if(objdeclaration == "texture")
{
// Read texture structure
TextureStructure tx = new TextureStructure(this, "texture");
if(this.HasError) break;
// if a limit for the texture name length is set make sure that it's not exceeded
if ((General.Map.Config.MaxTextureNamelength > 0) && (tx.Name.Length > General.Map.Config.MaxTextureNamelength))
{
General.ErrorLogger.Add(ErrorType.Error, "Texture name \"" + tx.Name + "\" too long. Texture names must have a length of " + General.Map.Config.MaxTextureNamelength + " characters or less");
}
else
{
// Add the texture
textures[tx.Name] = tx;
if(!General.Map.Config.MixTexturesFlats) flats[tx.Name] = tx; //mxd. If MixTexturesFlats is set, textures and flats will be mixed in DataManager anyway
}
}
else if(objdeclaration == "sprite")
{
// Read sprite structure
TextureStructure tx = new TextureStructure(this, "sprite");
if(this.HasError) break;
// if a limit for the sprite name length is set make sure that it's not exceeded
if ((General.Map.Config.MaxTextureNamelength > 0) && (tx.Name.Length > General.Map.Config.MaxTextureNamelength))
{
General.ErrorLogger.Add(ErrorType.Error, "Sprite name \"" + tx.Name + "\" too long. Sprite names must have a length of " + General.Map.Config.MaxTextureNamelength + " characters or less");
}
else
{
// Add the sprite
sprites[tx.Name] = tx;
}
}
else if(objdeclaration == "walltexture")
{
// Read walltexture structure
TextureStructure tx = new TextureStructure(this, "walltexture");
if(this.HasError) break;
// if a limit for the walltexture name length is set make sure that it's not exceeded
if((General.Map.Config.MaxTextureNamelength > 0) && (tx.Name.Length > General.Map.Config.MaxTextureNamelength))
{
General.ErrorLogger.Add(ErrorType.Error, "WallTexture name \"" + tx.Name + "\" too long. WallTexture names must have a length of " + General.Map.Config.MaxTextureNamelength + " characters or less");
}
else
{
// Add the walltexture
if(!textures.ContainsKey(tx.Name) || (textures[tx.Name].TypeName != "texture"))
textures[tx.Name] = tx;
}
}
else if(objdeclaration == "flat")
{
// Read flat structure
TextureStructure tx = new TextureStructure(this, "flat");
if(this.HasError) break;
// if a limit for the flat name length is set make sure that it's not exceeded
if((General.Map.Config.MaxTextureNamelength > 0) && (tx.Name.Length > General.Map.Config.MaxTextureNamelength))
{
General.ErrorLogger.Add(ErrorType.Error, "Flat name \"" + tx.Name + "\" too long. Flat names must have a length of " + General.Map.Config.MaxTextureNamelength + " characters or less");
}
else
{
// Add the flat
if(!flats.ContainsKey(tx.Name) || (flats[tx.Name].TypeName != "texture"))
flats[tx.Name] = tx;
}
}
else
{
// Unknown structure!
// Best we can do now is just find the first { and then
// follow the scopes until the matching } is found
string token2;
do
{
if(!SkipWhitespace(true)) break;
token2 = ReadToken();
if(token2 == null) break;
}
while(token2 != "{");
int scopelevel = 1;
do
{
if(!SkipWhitespace(true)) break;
token2 = ReadToken();
if(token2 == null) break;
if(token2 == "{") scopelevel++;
if(token2 == "}") scopelevel--;
}
while(scopelevel > 0);
}
}
}
// Return true when no errors occurred
return (ErrorDescription == null);
}
#endregion
}
}