UltimateZoneBuilder/Source/Core/Controls
MaxED 5e71585c99 Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
Removed "Adjust heights to match relatively with surrounding sector" option from Preferences -> Pasting, because sector height adjustments are now handled by Edit Selection mode.
Fixed, Sector info panel: in some cases 0 deg. floor/ceiling texture rotation was triggering texture offset/scale/rotation UI parts to be shown.
Fixed even more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed, Bridge mode: in some cases calculated floor/ceiling heights were not applied to the sectors created by the mode.
Changed, internal: changed program's CurrentCulture to InvariantCulture.
2016-05-20 15:04:00 +00:00
..
ActionSelectorControl.cs Fixed, Tag Explorer: in some cases (for example, when geometry was removed implicitly by dragging geometry) the list was not updated. 2016-05-16 14:04:04 +00:00
ActionSelectorControl.Designer.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ActionSelectorControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ActionSpecialHelpButton.cs Thing/Linedef/Sector Edit forms: added help button to action special selector. 2014-12-05 14:33:31 +00:00
ActionSpecialHelpButton.Designer.cs Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
ActionSpecialHelpButton.resx Thing Edit Form: default action arguments were not applied. 2014-12-05 21:34:16 +00:00
AngleControl.cs Added some disposers here and there. 2015-05-27 10:34:25 +00:00
AngleControl.Designer.cs Added some disposers here and there. 2015-05-27 10:34:25 +00:00
AngleControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
AngleControlEx.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
AngleControlEx.Designer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
AngleControlEx.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ArgumentBox.cs Added: angle selector button used in arguments custom fields controls now shows angle value. 2016-05-16 13:04:31 +00:00
ArgumentBox.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ArgumentBox.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ArgumentsControl.cs Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame. 2016-04-09 23:18:39 +00:00
ArgumentsControl.Designer.cs Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names. 2015-07-27 09:02:28 +00:00
ArgumentsControl.resx Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names. 2015-07-27 09:02:28 +00:00
AutoSelectTextbox.cs Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. 2015-03-23 14:19:23 +00:00
BufferedTreeView.cs Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
ButtonsNumericTextbox.cs Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides. 2015-09-23 11:04:12 +00:00
ButtonsNumericTextbox.Designer.cs Changed, ButtonsNumericTextbox: turns out this problem can be solved without manual focus shifting. 2015-05-28 21:27:47 +00:00
ButtonsNumericTextbox.resx Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. 2015-03-23 14:19:23 +00:00
ButtonsNumericTextboxDesigner.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CheckboxArrayControl.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
CheckboxArrayControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
CheckboxArrayControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CheckedColoredListBox.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
CollapsibleSplitContainer.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
ColorControl.cs Cosmetic: updated ColorControl appearance. 2016-04-01 13:00:22 +00:00
ColorControl.Designer.cs Cosmetic: updated ColorControl appearance. 2016-04-01 13:00:22 +00:00
ColorControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ColoredComboBox.cs Fixed: map file lock check was performed in incorrect place leading to always reporting the map file as locked on Windows XP. 2015-09-12 21:05:01 +00:00
ColorFieldsControl.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ColorFieldsControl.Designer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ColorFieldsControl.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
CommentEditor.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
CommentEditor.Designer.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
CommentEditor.resx UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms. 2015-07-14 23:34:31 +00:00
ConfigurablePictureBox.cs Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format). 2015-03-27 09:51:19 +00:00
DebugConsole.cs Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
DebugConsole.designer.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DebugConsole.resx Internal: added a debug console. 2014-11-13 09:43:39 +00:00
Docker.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DockersControl.cs Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed. 2016-04-15 14:24:18 +00:00
DockersControl.Designer.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
DockersControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
DockersTabsControl.cs Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed. 2016-04-15 14:24:18 +00:00
FieldsEditorControl.cs Added: angle selector button used in arguments custom fields controls now shows angle value. 2016-05-16 13:04:31 +00:00
FieldsEditorControl.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
FieldsEditorControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
FieldsEditorRow.cs Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them. 2016-02-08 21:51:03 +00:00
FlatSelectorControl.cs Added HiRes textures support. 2016-03-04 08:10:56 +00:00
HintsPanel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
HintsPanel.Designer.cs Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
HintsPanel.resx Fixed: side panel was not auto-collapsed when Help tab was selected. 2014-01-09 11:31:34 +00:00
ImageBrowserControl.cs Fixed, Texture Browser window: in some cases navigating the textures list using up/down arrows caused an exception. 2016-02-15 14:06:46 +00:00
ImageBrowserControl.Designer.cs Added Preferences -> Interface -> "Keep Filter input focused when image browser is open" option. When enabled, all key presses in image browsers will be redirected to the Filter textbox. 2016-02-10 23:40:02 +00:00
ImageBrowserControl.resx Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
ImageBrowserItem.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
ImageSelectorControl.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ImageSelectorControl.Designer.cs Image Selector Control: fixed a crash when clearing an image. 2014-12-19 09:24:22 +00:00
ImageSelectorControl.resx Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
LinedefInfoPanel.cs Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well. 2016-02-06 21:23:43 +00:00
LinedefInfoPanel.Designer.cs Fixed, Texture Browser form: "All" texture set was always selected when opening the form after closing it with this set selected. 2015-03-07 21:38:58 +00:00
LinedefInfoPanel.resx Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
MultiSelectTreeview.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
NumericTextbox.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
OptimizedListView.cs Changed, Texture Browser: "Used Textures" group is now collapsible. 2015-03-16 08:54:31 +00:00
PairedFieldsControl.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PairedFieldsControl.Designer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PairedFieldsControl.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PairedFloatControl.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PairedFloatControl.Designer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PairedFloatControl.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PairedIntControl.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PairedIntControl.Designer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PairedIntControl.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PasteOptionsControl.cs Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2016-05-20 15:04:00 +00:00
PasteOptionsControl.Designer.cs Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2016-05-20 15:04:00 +00:00
PasteOptionsControl.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
RenderTargetControl.cs Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet. 2015-09-17 12:02:39 +00:00
ResourceListEditor.cs Added duplicates check to the map resources list. 2016-03-18 11:28:09 +00:00
ResourceListEditor.Designer.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
ResourceListEditor.resx Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
ResourceListView.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
ScintillaConstants.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScintillaControl.cs Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
ScriptDocumentTab.cs Internal: moved script compilation logic to appropriate DataReaders. 2016-05-12 13:56:25 +00:00
ScriptEditorControl.cs Fixed, Script Editor: rewritten keyboard shortcut handling logic. Now it's (hopefully) no longer possible to insert unrelated characters when using keyboard shortcuts. Also "Duplicate line" (Ctrl-D) command was disabled for no reason. 2016-04-30 22:46:56 +00:00
ScriptEditorControl.Designer.cs Fixed, Script Editor: rewritten keyboard shortcut handling logic. Now it's (hopefully) no longer possible to insert unrelated characters when using keyboard shortcuts. Also "Duplicate line" (Ctrl-D) command was disabled for no reason. 2016-04-30 22:46:56 +00:00
ScriptEditorControl.resx Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
ScriptEditorPanel.cs Internal: moved script compilation logic to appropriate DataReaders. 2016-05-12 13:56:25 +00:00
ScriptEditorPanel.Designer.cs Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label. 2016-04-17 22:52:03 +00:00
ScriptEditorPanel.resx Script Editor: 2015-11-30 14:18:42 +00:00
ScriptEditorPreviewControl.cs Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well. 2016-02-06 21:23:43 +00:00
ScriptEditorPreviewControl.Designer.cs Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings. 2016-01-29 13:05:28 +00:00
ScriptEditorPreviewControl.resx Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings. 2016-01-29 13:05:28 +00:00
ScriptFileDocumentTab.cs Internal: moved script compilation logic to appropriate DataReaders. 2016-05-12 13:56:25 +00:00
ScriptLumpDocumentTab.cs Internal: moved script compilation logic to appropriate DataReaders. 2016-05-12 13:56:25 +00:00
SectorInfoPanel.cs Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2016-05-20 15:04:00 +00:00
SectorInfoPanel.Designer.cs UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels. 2015-07-27 21:35:42 +00:00
SectorInfoPanel.resx Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group. 2015-03-23 22:39:31 +00:00
SectorSlopeControl.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
SectorSlopeControl.Designer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
SectorSlopeControl.resx Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
StatisticsControl.cs Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type. 2015-01-10 23:12:19 +00:00
StatisticsControl.Designer.cs Fixed, General interface, Statistics control: map elements count was displayed incorrectly when the number of map elements was greater than 99999. 2016-02-15 15:08:31 +00:00
StatisticsControl.resx Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted. 2014-05-08 12:34:24 +00:00
TagSelector.cs Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
TagSelector.Designer.cs Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
TagSelector.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
TagsSelector.cs Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
TagsSelector.Designer.cs Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
TagsSelector.resx Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
TextureSelectorControl.cs Added HiRes textures support. 2016-03-04 08:10:56 +00:00
ThingBrowserControl.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ThingBrowserControl.Designer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ThingBrowserControl.resx Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
ThingInfoPanel.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
ThingInfoPanel.Designer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ThingInfoPanel.resx Thing Info panel: thing class is now displayed. 2015-02-26 08:49:13 +00:00
ToolStripCheckBox.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ToolStripNumericUpDown.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
TransparentPanel.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VertexInfoPanel.cs Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group. 2015-03-23 22:39:31 +00:00
VertexInfoPanel.Designer.cs Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group. 2015-03-23 22:39:31 +00:00
VertexInfoPanel.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00