mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
5e52082409
Event lines for "event activators" (ActorMover, Camera and things with Thing_SetGoal special) are now drawn with different color. Fixed a crash when a Thing with arguments is pasted in Visual modes. Several other small fixes. Fixed config error in ZDoom_things.cfg. Fixed config error in ZDoom_ACS.cfg
42 lines
1 KiB
C#
42 lines
1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using CodeImp.DoomBuilder.Geometry;
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namespace CodeImp.DoomBuilder.GZBuilder.Geometry {
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public enum Line3DType
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{
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DEFAULT,
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ACTIVATOR,
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}
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public class Line3D {
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// Coordinates
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public Vector3D v1;
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public Vector3D v2;
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public Line3DType LineType { get { return lineType; } }
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private Line3DType lineType;
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// Constructors
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public Line3D(Vector3D v1, Vector3D v2) {
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this.v1 = v1;
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this.v2 = v2;
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this.lineType = Line3DType.DEFAULT;
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}
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public Line3D(Vector3D v1, Vector3D v2, Line3DType lineType) {
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this.v1 = v1;
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this.v2 = v2;
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this.lineType = lineType;
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}
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public Vector3D GetDelta() { return v2 - v1; }
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// This calculates the angle
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public float GetAngle() {
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// Calculate and return the angle
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Vector2D d = GetDelta();
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return -(float)Math.Atan2(-d.y, d.x) + (float)Math.PI * 0.5f;
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}
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}
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}
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