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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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188 lines
6 KiB
C#
188 lines
6 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using System.Drawing;
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using System.ComponentModel;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Map;
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using SlimDX.Direct3D9;
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using SlimDX;
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using CodeImp.DoomBuilder.Geometry;
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using System.Drawing.Imaging;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Controls;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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public interface IMainForm : IWin32Window
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{
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// Properties
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bool AltState { get; }
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bool CtrlState { get; }
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bool ShiftState { get; }
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bool MouseInDisplay { get; }
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bool AutoMerge { get; }
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bool SnapToGrid { get; }
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bool MouseExclusive { get; }
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MouseButtons MouseButtons { get; }
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bool IsActiveWindow { get; }
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RenderTargetControl Display { get; }
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// Methods
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void DisplayReady();
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void DisplayStatus(StatusType type, string message);
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void DisplayStatus(StatusInfo newstatus);
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void RedrawDisplay();
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DialogResult ShowEditVertices(ICollection<Vertex> vertices);
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DialogResult ShowEditLinedefs(ICollection<Linedef> lines);
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DialogResult ShowEditSectors(ICollection<Sector> sectors);
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DialogResult ShowEditThings(ICollection<Thing> things);
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void ShowLinedefInfo(Linedef l);
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void ShowSectorInfo(Sector s);
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void ShowThingInfo(Thing t);
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void ShowVertexInfo(Vertex v);
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void HideInfo();
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void RefreshInfo();
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void UpdateCoordinates(Vector2D coords);
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bool Focus();
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void EnableProcessing();
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void DisableProcessing();
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void StartExclusiveMouseInput();
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void StopExclusiveMouseInput();
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void BreakExclusiveMouseInput();
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void ResumeExclusiveMouseInput();
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void SetCursor(Cursor cursor);
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void MessageBeep(MessageBeepType type);
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/// <summary>
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/// This moves the focus to the editing display.
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/// </summary>
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bool FocusDisplay();
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/// <summary>
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/// This browses the lindef types
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/// </summary>
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/// <returns>Returns the new action or the same action when cancelled</returns>
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int BrowseLinedefActions(IWin32Window owner, int initialvalue);
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/// <summary>
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/// This browses sector effects
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/// </summary>
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/// <returns>Returns the new effect or the same effect when cancelled</returns>
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int BrowseSectorEffect(IWin32Window owner, int initialvalue);
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/// <summary>
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/// This browses for a texture
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/// </summary>
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/// <returns>Returns the new texture name or the same texture name when cancelled</returns>
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string BrowseTexture(IWin32Window owner, string initialvalue);
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/// <summary>
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/// This browses for a flat
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/// </summary>
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/// <returns>Returns the new flat name or the same flat name when cancelled</returns>
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string BrowseFlat(IWin32Window owner, string initialvalue);
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/// <summary>
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/// THis browses for a thing type
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/// </summary>
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/// <returns>Returns the new thing type or the same thing type when cancelled</returns>
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int BrowseThingType(IWin32Window owner, int initialvalue);
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/// <summary>
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/// This adds a menu to the Doom Builder menu strip.
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/// <para>
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/// NOTE: When the Tag property of menu items is set with a string, this changes the
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/// tag to a fully qualified action name by prefixing it with the assembly name.
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/// </para>
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/// </summary>
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/// <param name="menu">The menu to add to Doom Builder.</param>
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void AddMenu(ToolStripMenuItem menu);
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/// <summary>
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/// This adds a menu or menu item to the Doom Builder menu strip in a specific location.
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/// <para>
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/// NOTE: When the Tag property of menu items is set with a string, this changes the
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/// tag to a fully qualified action name by prefixing it with the assembly name.
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/// </para>
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/// </summary>
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/// <param name="menu">The menu to add to Doom Builder.</param>
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/// <param name="section">The location where to insert the menu or item.</param>
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void AddMenu(ToolStripMenuItem menu, MenuSection section);
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/// <summary>
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/// This removes a menu from the Doom Builder menu strip.
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/// </summary>
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/// <param name="menu">The menu to remove.</param>
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void RemoveMenu(ToolStripMenuItem menu);
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/// <summary>
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/// This method invokes the action specified on the Tag property of the given menu item.
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/// </summary>
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/// <param name="sender">Menu item with Tag property set to the name of an action
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/// that you want to invoke.</param>
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/// <param name="e">Unused.</param>
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void InvokeTaggedAction(object sender, EventArgs e);
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/// <summary>
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/// This adds a custom button to the toolbar.
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/// </summary>
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void AddButton(ToolStripItem button);
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/// <summary>
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/// This adds a custom button to a specific section in the toolbar. Note that the visibility of the button will be controlled by the user's preferences of that section!
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/// </summary>
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void AddButton(ToolStripItem button, ToolbarSection section);
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/// <summary>
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/// This removes a custom button from the toolbar.
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/// </summary>
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void RemoveButton(ToolStripItem button);
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/// <summary>
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/// This adds a docker to the side panel.
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/// </summary>
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void AddDocker(Docker d);
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/// <summary>
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/// This removes a docker from the side panel.
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/// </summary>
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bool RemoveDocker(Docker d);
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/// <summary>
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/// Selects a docker in the side panel.
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/// </summary>
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bool SelectDocker(Docker d);
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/// <summary>
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/// This selected the previously selected docker in the side panel.
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/// </summary>
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void SelectPreviousDocker();
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}
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}
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