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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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15b2adfe30
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)... Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...). Maintenance: changed private method names casing to match DB2 one.
65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using System;
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using System.Windows.Forms;
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal partial class DrawRectangleOptionsPanel : UserControl
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{
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public event EventHandler OnValueChanged;
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private bool blockEvents;
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private static int radiusValue;
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private static int subdivsValue;
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public int BevelWidth { get { return (int)radius.Value; } set { blockEvents = true; radius.Value = value; blockEvents = false; } }
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public int MaxBevelWidth { get { return (int)radius.Maximum; } set { radius.Maximum = value; } }
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public int MinBevelWidth { get { return (int)radius.Minimum; } set { radius.Minimum = value; } }
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public int Subdivisions { get { return (int)subdivs.Value; } set { blockEvents = true; subdivs.Value = value; blockEvents = false; } }
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public int MaxSubdivisions { get { return (int)subdivs.Maximum; } set { subdivs.Maximum = value; } }
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public int MinSubdivisions { get { return (int)subdivs.Minimum; } set { subdivs.Minimum = value; } }
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public DrawRectangleOptionsPanel()
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{
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InitializeComponent();
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}
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public void Register()
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{
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radius.Value = radiusValue;
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subdivs.Value = subdivsValue;
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radius.ValueChanged += ValueChanged;
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subdivs.ValueChanged += ValueChanged;
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General.Interface.AddButton(radiuslabel);
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General.Interface.AddButton(radius);
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General.Interface.AddButton(subdivslabel);
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General.Interface.AddButton(subdivs);
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General.Interface.AddButton(reset);
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}
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public void Unregister()
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{
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General.Interface.RemoveButton(reset);
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General.Interface.RemoveButton(subdivs);
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General.Interface.RemoveButton(subdivslabel);
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General.Interface.RemoveButton(radius);
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General.Interface.RemoveButton(radiuslabel);
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}
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private void ValueChanged(object sender, EventArgs e)
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{
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radiusValue = (int)radius.Value;
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subdivsValue = (int)subdivs.Value;
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if(!blockEvents && OnValueChanged != null) OnValueChanged(this, EventArgs.Empty);
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}
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private void reset_Click(object sender, EventArgs e)
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{
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blockEvents = true;
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radius.Value = 0;
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blockEvents = false;
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subdivs.Value = 0;
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}
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}
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}
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