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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Fixed, Visual mode: textures on floors, ceilings and single-sided wall parts are now rendered ignoring texture alpha. Changed, Game configurations, Sector_Set3dFloor:160 action: renamed the fourth argument from "Alpha" to "Opacity". |
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.. | ||
Compilers | ||
Configurations | ||
Plugins | ||
Scripting | ||
Setup | ||
Snippets/acs | ||
Sprites | ||
Textures | ||
DevIL.dll | ||
GPL.txt | ||
GZBuilder.default.cfg | ||
Scintilla.dll | ||
SharpCompress.3.5.dll | ||
SlimDX.dll | ||
Updater.exe | ||
Updater.ini |