A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED 5d47e331d8 Fixed, DB2 bug: hlsl effect stream was not rewound when trying to compile it in debug mode, which resulted in always receiving IndexOutOfRangeException when trying to do it.
Fixed, Visual mode: textures on floors, ceilings and single-sided wall parts are now rendered ignoring texture alpha.
Changed, Game configurations, Sector_Set3dFloor:160 action: renamed the fourth argument from "Alpha" to "Opacity".
2016-01-26 08:00:54 +00:00
Build Fixed, DB2 bug: hlsl effect stream was not rewound when trying to compile it in debug mode, which resulted in always receiving IndexOutOfRangeException when trying to do it. 2016-01-26 08:00:54 +00:00
Documents Things Edit window, UDMF: added control for "floatbobphase" property. 2015-11-29 18:50:35 +00:00
Help Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Resources Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
Setup Externalized most of the editor's built-in textures. You can find (and replace) them in the "[GZDB]\Textures" folder. 2015-12-30 13:58:58 +00:00
Source Fixed, DB2 bug: hlsl effect stream was not rewound when trying to compile it in debug mode, which resulted in always receiving IndexOutOfRangeException when trying to do it. 2016-01-26 08:00:54 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
ChangelogMaker.exe Added ChangelogMaker tool, updated MakeSVNRelease.bat 2014-09-30 13:29:02 +00:00
Clean Rebuild.bat MODELDEF support: model frame number is now taken into account when loading MD3 models. 2015-11-17 12:22:49 +00:00
CompileHelp.bat Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
MakeRelease.bat MODELDEF support: model frame number is now taken into account when loading MD3 models. 2015-11-17 12:22:49 +00:00
MakeSVNRelease.bat MODELDEF support: model frame number is now taken into account when loading MD3 models. 2015-11-17 12:22:49 +00:00
VersionFromSVN.exe Fixed, Map Analysis mode: in some cases "Check stuck things" check didn't work properly. 2015-10-26 11:58:33 +00:00