UltimateZoneBuilder/Source/Core/Rendering
MaxED 5cb573d938 GZDoom Builder 1.11:
Enhanced scripting workflow.
Thing and linedef arguments can now have default value in configuration files.
Fixed laggy visual camera movement on systems with big uptime.
Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode.
Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead.
Doom light levels were used even in maps in non-doom map format.

Tag Explorer plugin:
Elements list wasn't updated when map element was deleted.
Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close.
Fixed plugin crash after opening another map.
Fixed unresponsive text entry in Filter text box.
Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
2012-07-10 10:20:45 +00:00
..
ColorCollection.cs 2012-04-17 19:13:47 +00:00
ColorSetting.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
D3DDevice.cs Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration) 2010-10-03 11:51:38 +00:00
D3DShader.cs - Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option) 2009-05-03 20:21:52 +00:00
Display2DShader.cs - Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option) 2009-05-03 20:21:52 +00:00
FlatQuad.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FlatVertex.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ID3DResource.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
IRenderer2D.cs 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
IRenderer3D.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
PixelColor.cs GZDoom Builder 1.07b: 2012-06-03 15:13:22 +00:00
PixelColorBlock.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Plotter.cs Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations) 2010-08-14 09:30:54 +00:00
Presentation.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Renderer.cs Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400) 2012-06-02 20:25:46 +00:00
Renderer2D.cs Added center of map indicator (rendered using Highlight color) 2012-06-28 21:19:32 +00:00
Renderer3D.cs GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
RenderLayers.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
RenderPasses.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ShaderManager.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SurfaceBufferSet.cs @ major change in the way sector surfaces are allocated and rendered for optimization 2009-06-04 20:21:31 +00:00
SurfaceEntry.cs Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations) 2010-08-14 09:30:54 +00:00
SurfaceEntryCollection.cs Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
SurfaceManager.cs Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
SurfaceUpdate.cs Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
TextAlignment.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextFont.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextLabel.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Things2DShader.cs 2012-04-17 19:13:47 +00:00
ViewMode.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
World3DShader.cs GZDoomBuilder 1.06: 2012-05-20 00:56:59 +00:00
WorldVertex.cs 2012-04-17 19:13:47 +00:00