UltimateZoneBuilder/Source/Core/Controls/ScriptDocumentTab.cs
MaxED 5cb573d938 GZDoom Builder 1.11:
Enhanced scripting workflow.
Thing and linedef arguments can now have default value in configuration files.
Fixed laggy visual camera movement on systems with big uptime.
Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode.
Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead.
Doom light levels were used even in maps in non-doom map format.

Tag Explorer plugin:
Elements list wasn't updated when map element was deleted.
Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close.
Fixed plugin crash after opening another map.
Fixed unresponsive text entry in Filter text box.
Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
2012-07-10 10:20:45 +00:00

337 lines
8.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Compilers;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal abstract class ScriptDocumentTab : TabPage
{
#region ================== Constants
private const int NAVIGATOR_BORDER_TOP = 8; //mxd
private const int EDITOR_BORDER_TOP = 33;
private const int EDITOR_BORDER_BOTTOM = 4;
private const int EDITOR_BORDER_LEFT = 4;
private const int EDITOR_BORDER_RIGHT = 4;
#endregion
#region ================== Variables
// The script edit control
protected ScriptEditorControl editor;
//mxd
protected ComboBox navigator;
// Derived classes must set this!
protected ScriptConfiguration config;
// The panel we're on
protected ScriptEditorPanel panel;
#endregion
#region ================== Properties
public virtual bool ExplicitSave { get { return true; } }
public virtual bool IsSaveAsRequired { get { return true; } }
public virtual bool IsClosable { get { return true; } }
public virtual bool IsReconfigurable { get { return true; } }
public virtual string Filename { get { return null; } }
public ScriptEditorPanel Panel { get { return panel; } }
public bool IsChanged { get { return editor.IsChanged; } }
public int SelectionStart { get { return editor.SelectionStart; } set { editor.SelectionStart = value; } }
public int SelectionEnd { get { return editor.SelectionEnd; } set { editor.SelectionEnd = value; } }
public ScriptConfiguration Config { get { return config; } }
#endregion
#region ================== Constructor
// Constructor
public ScriptDocumentTab(ScriptEditorPanel panel)
{
// Keep panel
this.panel = panel;
//mxd
navigator = new ComboBox();
navigator.Location = new Point(EDITOR_BORDER_LEFT, NAVIGATOR_BORDER_TOP);
navigator.Width = this.ClientSize.Width - EDITOR_BORDER_LEFT - EDITOR_BORDER_RIGHT;
navigator.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
navigator.DropDownStyle = ComboBoxStyle.DropDownList;
navigator.Name = "navigator";
navigator.TabStop = true;
navigator.TabIndex = 0;
this.Controls.Add(navigator);
// Make the script control
editor = new ScriptEditorControl();
editor.Location = new Point(EDITOR_BORDER_LEFT, EDITOR_BORDER_TOP);
editor.Size = new Size(this.ClientSize.Width - EDITOR_BORDER_LEFT - EDITOR_BORDER_RIGHT,
this.ClientSize.Height - EDITOR_BORDER_TOP - EDITOR_BORDER_BOTTOM);
editor.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
editor.Name = "editor";
editor.TabStop = true;
editor.TabIndex = 1;
this.Controls.Add(editor);
// Bind events
editor.OnExplicitSaveTab += panel.ExplicitSaveCurrentTab;
editor.OnOpenScriptBrowser += panel.OpenBrowseScript;
editor.OnOpenFindAndReplace += panel.OpenFindAndReplace;
editor.OnFindNext += panel.FindNext;
}
// Disposer
protected override void Dispose(bool disposing)
{
// Remove events
editor.OnExplicitSaveTab -= panel.ExplicitSaveCurrentTab;
editor.OnOpenScriptBrowser -= panel.OpenBrowseScript;
editor.OnOpenFindAndReplace -= panel.OpenFindAndReplace;
editor.OnFindNext -= panel.FindNext;
base.Dispose(disposing);
}
#endregion
#region ================== Methods
// This launches keyword help website
public void LaunchKeywordHelp()
{
editor.LaunchKeywordHelp();
}
// This refreshes the style settings
public virtual void RefreshSettings()
{
editor.RefreshStyle();
}
// This moves the caret to the given line
public virtual void MoveToLine(int linenumber)
{
editor.MoveToLine(linenumber);
}
// This clears all marks
public virtual void ClearMarks()
{
editor.ClearMarks();
}
// This creates error marks for errors that apply to this file
public virtual void MarkScriptErrors(IEnumerable<CompilerError> errors)
{
// Clear all marks
ClearMarks();
// Go for all errors that apply to this script
foreach(CompilerError e in errors)
{
if(VerifyErrorForScript(e))
{
// Add a mark on the line where this error occurred
editor.AddMark(e.linenumber);
}
}
}
// This verifies if the specified error applies to this script
public virtual bool VerifyErrorForScript(CompilerError e)
{
return false;
}
// This compiles the script
public virtual void Compile()
{
}
// This saves the document (used for both explicit and implicit)
// Return true when successfully saved
public virtual bool Save()
{
return false;
}
// This saves the document to a new file
// Return true when successfully saved
public virtual bool SaveAs(string filename)
{
return false;
}
// This changes the script configurations
public virtual void ChangeScriptConfig(ScriptConfiguration newconfig)
{
}
// Call this to set the tab title
protected void SetTitle(string title)
{
this.Text = title;
}
// Perform undo
public void Undo()
{
editor.Undo();
}
// Perform redo
public void Redo()
{
editor.Redo();
}
// Perform cut
public void Cut()
{
editor.Cut();
}
// Perform copy
public void Copy()
{
editor.Copy();
}
// Perform paste
public void Paste()
{
editor.Paste();
}
// Find next result
public bool FindNext(FindReplaceOptions options)
{
byte[] data = editor.GetText();
string text = Encoding.GetEncoding(config.CodePage).GetString(data);
StringComparison mode = options.CaseSensitive ? StringComparison.CurrentCulture : StringComparison.CurrentCultureIgnoreCase;
int startpos = Math.Max(editor.SelectionStart, editor.SelectionEnd);
bool wrapped = false;
while(true)
{
int result = text.IndexOf(options.FindText, startpos, mode);
if(result > -1)
{
// Check to see if it is the whole word
if(options.WholeWord)
{
// Veryfy that we have found a whole word
string foundword = editor.GetWordAt(result + 1);
if(foundword.Length != options.FindText.Length)
{
startpos = result + 1;
result = -1;
}
}
// Still ok?
if(result > -1)
{
// Select the result
editor.SelectionStart = result;
editor.SelectionEnd = result + options.FindText.Length;
editor.EnsureLineVisible(editor.LineFromPosition(editor.SelectionEnd));
return true;
}
}
else
{
// If we haven't tried from the start, try from the start now
if((startpos > 0) && !wrapped)
{
startpos = 0;
wrapped = true;
}
else
{
// Can't find it
return false;
}
}
}
}
// This replaces the selection with the given text
public void ReplaceSelection(string replacement)
{
editor.ReplaceSelection(replacement);
}
// This returns the selected text
public string GetSelectedText()
{
byte[] data = editor.GetText();
string text = Encoding.GetEncoding(config.CodePage).GetString(data);
if(editor.SelectionStart < editor.SelectionEnd)
return text.Substring(editor.SelectionStart, editor.SelectionEnd - editor.SelectionStart);
else
return "";
}
#endregion
#region ================== Events
// Mouse released
protected override void OnMouseUp(MouseEventArgs e)
{
base.OnMouseUp(e);
// Focus to the editor!
editor.Focus();
editor.GrabFocus();
}
// Receiving focus?
protected override void OnGotFocus(EventArgs e)
{
base.OnGotFocus(e);
// Focus to the editor!
editor.Focus();
editor.GrabFocus();
}
#endregion
}
}