UltimateZoneBuilder/Source/Core/Controls/LinedefInfoPanel.cs
MaxED 5cb573d938 GZDoom Builder 1.11:
Enhanced scripting workflow.
Thing and linedef arguments can now have default value in configuration files.
Fixed laggy visual camera movement on systems with big uptime.
Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode.
Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead.
Doom light levels were used even in maps in non-doom map format.

Tag Explorer plugin:
Elements list wasn't updated when map element was deleted.
Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close.
Fixed plugin crash after opening another map.
Fixed unresponsive text entry in Filter text box.
Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
2012-07-10 10:20:45 +00:00

289 lines
8.9 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.GZBuilder;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal partial class LinedefInfoPanel : UserControl
{
private int hexenformatwidth;
private int doomformatwidth;
// Constructor
public LinedefInfoPanel()
{
// Initialize
InitializeComponent();
// Hide stuff when in Doom format
hexenformatwidth = infopanel.Width;
doomformatwidth = infopanel.Width - 190;
}
// This shows the info
public void ShowInfo(Linedef l)
{
TypeHandler th;
bool upperunpegged, lowerunpegged;
string peggedness;
// Show/hide stuff depending on format
if(!General.Map.FormatInterface.HasActionArgs)
{
arglbl1.Visible = false;
arglbl2.Visible = false;
arglbl3.Visible = false;
arglbl4.Visible = false;
arglbl5.Visible = false;
arg1.Visible = false;
arg2.Visible = false;
arg3.Visible = false;
arg4.Visible = false;
arg5.Visible = false;
infopanel.Width = doomformatwidth;
}
else
{
arglbl1.Visible = true;
arglbl2.Visible = true;
arglbl3.Visible = true;
arglbl4.Visible = true;
arglbl5.Visible = true;
arg1.Visible = true;
arg2.Visible = true;
arg3.Visible = true;
arg4.Visible = true;
arg5.Visible = true;
infopanel.Width = hexenformatwidth;
}
// Move panels
frontpanel.Left = infopanel.Left + infopanel.Width + infopanel.Margin.Right + frontpanel.Margin.Left;
backpanel.Left = frontpanel.Left + frontpanel.Width + frontpanel.Margin.Right + backpanel.Margin.Left;
// Get line action information
LinedefActionInfo act = General.Map.Config.GetLinedefActionInfo(l.Action);
// Determine peggedness
upperunpegged = l.IsFlagSet(General.Map.Config.UpperUnpeggedFlag);
lowerunpegged = l.IsFlagSet(General.Map.Config.LowerUnpeggedFlag);
if(upperunpegged && lowerunpegged)
peggedness = "Upper & Lower";
else if(upperunpegged)
peggedness = "Upper";
else if(lowerunpegged)
peggedness = "Lower";
else
peggedness = "None";
// Linedef info
infopanel.Text = " Linedef " + l.Index + " ";
action.Text = act.ToString();
length.Text = l.Length.ToString("0.##");
angle.Text = l.AngleDeg.ToString() + "\u00B0";
tag.Text = l.Tag.ToString();
unpegged.Text = peggedness;
//mxd
bool hasArg0Str = General.Map.UDMF && Array.IndexOf(GZGeneral.ACS_SPECIALS, l.Action) != -1 && l.Fields.ContainsKey("arg0str");
// Arguments
arglbl1.Text = hasArg0Str ? "Script name:" : act.Args[0].Title + ":"; //mxd
arglbl2.Text = act.Args[1].Title + ":";
arglbl3.Text = act.Args[2].Title + ":";
arglbl4.Text = act.Args[3].Title + ":";
arglbl5.Text = act.Args[4].Title + ":";
arglbl1.Enabled = act.Args[0].Used;
arglbl2.Enabled = act.Args[1].Used;
arglbl3.Enabled = act.Args[2].Used;
arglbl4.Enabled = act.Args[3].Used;
arglbl5.Enabled = act.Args[4].Used;
arg1.Enabled = act.Args[0].Used;
arg2.Enabled = act.Args[1].Used;
arg3.Enabled = act.Args[2].Used;
arg4.Enabled = act.Args[3].Used;
arg5.Enabled = act.Args[4].Used;
//mxd
if (hasArg0Str) {
arg1.Text = '"' + l.Fields["arg0str"].Value.ToString() + '"';
} else {
th = General.Types.GetArgumentHandler(act.Args[0]);
th.SetValue(l.Args[0]); arg1.Text = th.GetStringValue();
}
th = General.Types.GetArgumentHandler(act.Args[1]);
th.SetValue(l.Args[1]); arg2.Text = th.GetStringValue();
th = General.Types.GetArgumentHandler(act.Args[2]);
th.SetValue(l.Args[2]); arg3.Text = th.GetStringValue();
th = General.Types.GetArgumentHandler(act.Args[3]);
th.SetValue(l.Args[3]); arg4.Text = th.GetStringValue();
th = General.Types.GetArgumentHandler(act.Args[4]);
th.SetValue(l.Args[4]); arg5.Text = th.GetStringValue();
// Front side available?
if(l.Front != null)
{
// Show sidedef info
frontpanel.Text = " Front Sidedef " + l.Front.Index + " ";
frontsector.Text = " Sector " + l.Front.Sector.Index;
frontsector.Visible = true;
frontoffset.Text = l.Front.OffsetX + ", " + l.Front.OffsetY;
fronthighname.Text = l.Front.HighTexture;
frontmidname.Text = l.Front.MiddleTexture;
frontlowname.Text = l.Front.LowTexture;
DisplaySidedefTexture(fronthightex, l.Front.HighTexture, l.Front.HighRequired());
DisplaySidedefTexture(frontmidtex, l.Front.MiddleTexture, l.Front.MiddleRequired());
DisplaySidedefTexture(frontlowtex, l.Front.LowTexture, l.Front.LowRequired());
frontoffsetlabel.Enabled = true;
frontoffset.Enabled = true;
frontpanel.Enabled = true;
}
else
{
// Show no info
frontpanel.Text = " Front Sidedef ";
frontsector.Text = "";
frontsector.Visible = false;
frontoffsetlabel.Enabled = false;
frontoffset.Enabled = false;
frontpanel.Enabled = false;
frontoffset.Text = "--, --";
fronthighname.Text = "";
frontmidname.Text = "";
frontlowname.Text = "";
fronthightex.BackgroundImage = null;
frontmidtex.BackgroundImage = null;
frontlowtex.BackgroundImage = null;
}
// Back size available?
if(l.Back != null)
{
// Show sidedef info
backpanel.Text = " Back Sidedef " + l.Back.Index + " ";
backsector.Text = " Sector " + l.Back.Sector.Index;
backsector.Visible = true;
backoffset.Text = l.Back.OffsetX + ", " + l.Back.OffsetY;
backhighname.Text = l.Back.HighTexture;
backmidname.Text = l.Back.MiddleTexture;
backlowname.Text = l.Back.LowTexture;
DisplaySidedefTexture(backhightex, l.Back.HighTexture, l.Back.HighRequired());
DisplaySidedefTexture(backmidtex, l.Back.MiddleTexture, l.Back.MiddleRequired());
DisplaySidedefTexture(backlowtex, l.Back.LowTexture, l.Back.LowRequired());
backoffsetlabel.Enabled = true;
backoffset.Enabled = true;
backpanel.Enabled = true;
}
else
{
// Show no info
backpanel.Text = " Back Sidedef ";
backsector.Text = "";
backsector.Visible = false;
backoffsetlabel.Enabled = false;
backoffset.Enabled = false;
backpanel.Enabled = false;
backoffset.Text = "--, --";
backhighname.Text = "";
backmidname.Text = "";
backlowname.Text = "";
backhightex.BackgroundImage = null;
backmidtex.BackgroundImage = null;
backlowtex.BackgroundImage = null;
}
// Position labels
frontsector.Left = frontlowtex.Right - frontsector.Width;
backsector.Left = backlowtex.Right - backsector.Width;
// Show the whole thing
this.Show();
this.Update();
}
// When visible changed
protected override void OnVisibleChanged(EventArgs e)
{
// Hiding panels
if(!this.Visible)
{
fronthightex.BackgroundImage = null;
frontmidtex.BackgroundImage = null;
frontlowtex.BackgroundImage = null;
backhightex.BackgroundImage = null;
backmidtex.BackgroundImage = null;
backlowtex.BackgroundImage = null;
}
// Call base
base.OnVisibleChanged(e);
}
// This shows a sidedef texture in a panel
private void DisplaySidedefTexture(Panel panel, string name, bool required)
{
// Check if name is a "none" texture
if((name.Length < 1) || (name[0] == '-'))
{
// Determine image to show
if(required)
panel.BackgroundImage = CodeImp.DoomBuilder.Properties.Resources.MissingTexture;
else
panel.BackgroundImage = null;
}
else
{
// Set the image
panel.BackgroundImage = General.Map.Data.GetTextureImage(name).GetPreview();
}
// Image not null?
if(panel.BackgroundImage != null)
{
// Small enough to fit in panel?
if((panel.BackgroundImage.Size.Width < panel.ClientRectangle.Width) &&
(panel.BackgroundImage.Size.Height < panel.ClientRectangle.Height))
{
// Display centered
panel.BackgroundImageLayout = ImageLayout.Center;
}
else
{
// Display zoomed
panel.BackgroundImageLayout = ImageLayout.Zoom;
}
}
}
}
}