UltimateZoneBuilder/Source/Core/Config
MaxED 5cb573d938 GZDoom Builder 1.11:
Enhanced scripting workflow.
Thing and linedef arguments can now have default value in configuration files.
Fixed laggy visual camera movement on systems with big uptime.
Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode.
Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead.
Doom light levels were used even in maps in non-doom map format.

Tag Explorer plugin:
Elements list wasn't updated when map element was deleted.
Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close.
Fixed plugin crash after opening another map.
Fixed unresponsive text entry in Filter text box.
Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
2012-07-10 10:20:45 +00:00
..
AllTexturesSet.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ArgumentInfo.cs GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
CompilerInfo.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ConfigurationInfo.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
DefinedTextureSet.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
EnumItem.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
EnumList.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FlagTranslation.cs Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
GameConfiguration.cs GZDoom Builder 1.08: 2012-06-19 13:12:28 +00:00
GeneralizedBit.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
GeneralizedCategory.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
GeneralizedOption.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
IFilledTextureSet.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
INumberedTitle.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
LinedefActionCategory.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
LinedefActionInfo.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
LinedefActivateInfo.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
MapLumpInfo.cs Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
MatchingTextureSet.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
NodebuilderInfo.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PasteOptions.cs Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
ProgramConfiguration.cs GZDoom Builder 1.07d: 2012-06-07 01:06:37 +00:00
ResourceTextureSet.cs Fixed action arguments to stay within valid range (0..255 for hexen) 2010-08-14 10:21:38 +00:00
ScriptConfiguration.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SectorEffectInfo.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SkillInfo.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TagType.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextureSet.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ThingCategory.cs @ Thing sprite scale can now also be set in Game Configurations. Use 'spritescale' property in things or thing categories. 2010-08-01 18:23:41 +00:00
ThingTypeInfo.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
UniversalFieldInfo.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00