UltimateZoneBuilder/Help/gzdb/features/all_modes/jitter.html

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<h1>Jitter</h1>
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<p><img src="jitter1.jpg" alt="" /></p>
<p>Jitter can be used to add some randomness to any kind of selection, which can be helpful when you are creating natural (caves) or distorted (CAVES IN HELL!!!) environments.<br />
<table border="0" cellspacing="3" cellpadding="3">
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<td><strong>Before:</strong></td>
<td><strong>After:</strong></td>
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<td><img src="jitter2.jpg" alt="" width="295" height="211" /></td>
<td><img src="jitter3.jpg" alt="" width="257" height="211" /></td>
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<p>This function can be applied to any kind of selection from both Classic and Visual modes.
Depending on selection type, different sets of settings can be used:<br />
<br />
When vertices or linedefs are selected in <strong>Vertices</strong> or <strong>Linedefs mode</strong>, or only walls are selected in <strong>Visual mode</strong>, you'll get this:</p>
<p><img src="jitter_verts.jpg" alt="" width="372" height="92" /></p>
<p>When sectors are selected in <strong>Sectors mode</strong>, or floors/ceilings are selected in <strong>Visual mode</strong>, you'll get this:</p>
<p><img src="jitter_sectors.jpg" alt="" width="388" height="376" /></p>
<p>When things are selected in <strong>Things</strong> or <strong>Visual mode</strong>, you'll get this:</p>
<p><img src="jitter_things.jpg" alt="" width="372" height="146" /></p>
<p>You can use <img src="jitter_update.jpg" alt="" width="22" height="24" /> button to update random values for a given property.<br />
If you enable the <strong>Relative</strong> option, the property value will be calculated as a percentage of a maximum possible value.</p>
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