UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/EffectPlaneCopySlope.cs
MaxED 29d11b170e Plane Copy effect (118) is now shown in Visual mode.
UDMF: Reset texture offsets action now works on floors and ceilings.
Vertices mode: when a linedef is within Split Linedefs range, it's now highlighted using Info line color.
2013-04-16 12:52:40 +00:00

96 lines
2.9 KiB
C#

using CodeImp.DoomBuilder.Map;
namespace CodeImp.DoomBuilder.BuilderModes
{
internal class EffectPlaneCopySlope : SectorEffect
{
// Linedef that is used to create this effect
private Linedef linedef;
private bool isFront;
public EffectPlaneCopySlope(SectorData data, Linedef sourcelinedef, bool front) : base(data) {
linedef = sourcelinedef;
isFront = front;
// New effect added: This sector needs an update!
if(data.Mode.VisualSectorExists(data.Sector)) {
BaseVisualSector vs = (BaseVisualSector)data.Mode.GetVisualSector(data.Sector);
vs.UpdateSectorGeometry(true);
}
}
// This makes sure we are updated with the source linedef information
public override void Update() {
Sector sourcesector = null;
SectorData sourcesectordata = null;
//check flags
bool floorCopyToBack = false;
bool floorCopyToFront = false;
bool ceilingCopyToBack = false;
bool ceilingCopyToFront = false;
if(linedef.Args[4] > 0 && linedef.Args[4] != 3 && linedef.Args[4] != 12) {
floorCopyToBack = linedef.Args[0] > 0 && (linedef.Args[4] & 1) == 1;
floorCopyToFront = linedef.Args[2] > 0 && (linedef.Args[4] & 2) == 2;
ceilingCopyToBack = linedef.Args[1] > 0 && (linedef.Args[4] & 4) == 4;
ceilingCopyToFront = linedef.Args[3] > 0 && (linedef.Args[4] & 8) == 8;
}
//check which arguments we must use
int floorArg = -1;
int ceilingArg = -1;
if(isFront) {
floorArg = floorCopyToFront ? 2 : 0;
ceilingArg = ceilingCopyToFront ? 3 : 1;
} else {
floorArg = floorCopyToBack ? 0 : 2;
ceilingArg = ceilingCopyToBack ? 1 : 3;
}
//find sector to align floor to
if(linedef.Args[floorArg] > 0) {
foreach(Sector s in General.Map.Map.Sectors) {
if(s.Tag == linedef.Args[floorArg]) {
sourcesector = s;
break;
}
}
if(sourcesector != null) {
sourcesectordata = data.Mode.GetSectorData(sourcesector);
if(!sourcesectordata.Updated) sourcesectordata.Update();
data.Floor.plane = sourcesectordata.Floor.plane;
sourcesectordata.AddUpdateSector(data.Sector, true);
}
}
if(linedef.Args[ceilingArg] > 0) {
//find sector to align ceiling to
if(linedef.Args[ceilingArg] != linedef.Args[floorArg]) {
sourcesector = null;
foreach(Sector s in General.Map.Map.Sectors) {
if(s.Tag == linedef.Args[ceilingArg]) {
sourcesector = s;
break;
}
}
if(sourcesector != null) {
sourcesectordata = data.Mode.GetSectorData(sourcesector);
if(!sourcesectordata.Updated) sourcesectordata.Update();
data.Floor.plane = sourcesectordata.Floor.plane;
sourcesectordata.AddUpdateSector(data.Sector, true);
}
} else if(sourcesector != null) { //ceiling uses the same sector as floor
data.Ceiling.plane = sourcesectordata.Ceiling.plane;
}
}
}
}
}