UltimateZoneBuilder/Source/Core/Config/GeneralizedOption.cs

127 lines
3.4 KiB
C#
Executable file

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
#endregion
namespace CodeImp.DoomBuilder.Config
{
/// <summary>
/// Option in generalized types.
/// </summary>
public class GeneralizedOption
{
#region ================== Constants
#endregion
#region ================== Variables
// Properties
private string name;
private List<GeneralizedBit> bits;
private int bitstep; //mxd
public int BitsStep { get { return bitstep; } } // mxd. Each subsequent value is incremented by this number
#endregion
#region ================== Properties
public string Name { get { return name; } }
public List<GeneralizedBit> Bits { get { return bits; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal GeneralizedOption(string structure, string cat, string name, IDictionary bitslist)
{
string fullpath;
// Determine path
if(cat.Length > 0) fullpath = structure + "." + cat;
else fullpath = structure;
// Initialize
this.name = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(name);
this.bits = new List<GeneralizedBit>();
// Go for all bits
foreach(DictionaryEntry de in bitslist)
{
// Check if the item key is numeric
int index;
string key = de.Key.ToString();
if (int.TryParse(key, NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite, CultureInfo.InvariantCulture, out index))
{
// Add to list
this.bits.Add(new GeneralizedBit(index, de.Value.ToString()));
}
else
{
if (key == "name")
this.name = de.Value.ToString();
else
General.ErrorLogger.Add(ErrorType.Warning, "Structure \"" + fullpath + "." + name + "\" contains invalid entries. The keys must be numeric.");
}
}
// Sort the list
bits.Sort();
//mxd. Determine and check increment steps
// biwa. Setting this to be in debug build only. There are valid scenarios where this isn't a problem, specifically MBF21,
// where the "alternate damage mode" for sectors is made up of 3 bits.
if(bits.Count > 1)
{
// Use the second bit as the structure's step
bitstep = bits[1].Index;
#if DEBUG
// Check the rest of the values
for(int i = 1; i < bits.Count; i++)
{
if(bits[i].Index - bits[i - 1].Index != bitstep)
General.ErrorLogger.Add(ErrorType.Warning, "Structure \"" + fullpath + "." + name + "\" contains options with mixed increments (option \"" + bits[i].Title + "\" increment (" + (bits[i - 1].Index - bits[i].Index) + ") doesn't match the structure increment (" + bitstep + ")).");
}
#endif
}
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This presents the item as string
public override string ToString()
{
return name;
}
#endregion
}
}