mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
09b32eba42
Fixed, Visual mode: in some cases GLDEFS glow effect was not updated after changing floor/ceiling texture. Fixed, Draw Rectangle and Draw Ellipse modes: in some cases pressing "Reset" button did not update the shape preview. Fixed, DB2 bug: sector geometry was not updated after undoing "Flip Sidedefs" action.
79 lines
3 KiB
C#
79 lines
3 KiB
C#
using System;
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using System.Windows.Forms;
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal partial class DrawEllipseOptionsPanel : UserControl
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{
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public event EventHandler OnValueChanged;
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public event EventHandler OnContinuousDrawingChanged;
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private bool blockevents;
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public int Spikiness { get { return (int)spikiness.Value; } set { blockevents = true; spikiness.Value = value; blockevents = false; } }
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public int Subdivisions { get { return (int)subdivs.Value; } set { blockevents = true; subdivs.Value = value; blockevents = false; } }
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public int Angle { get { return (int)angle.Value; } set { blockevents = true; angle.Value = value; blockevents = false; } }
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public int MaxSubdivisions { get { return (int)subdivs.Maximum; } set { subdivs.Maximum = value; } }
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public int MinSubdivisions { get { return (int)subdivs.Minimum; } set { subdivs.Minimum = value; } }
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public int MaxSpikiness { get { return (int)spikiness.Maximum; } set { spikiness.Maximum = value; } }
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public int MinSpikiness { get { return (int)spikiness.Minimum; } set { spikiness.Minimum = value; } }
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public bool ContinuousDrawing { get { return continuousdrawing.Checked; } set { continuousdrawing.Checked = value; } }
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public DrawEllipseOptionsPanel()
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{
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InitializeComponent();
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}
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public void Register()
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{
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spikiness.ValueChanged += ValueChanged;
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subdivs.ValueChanged += ValueChanged;
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angle.ValueChanged += ValueChanged;
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General.Interface.AddButton(continuousdrawing);
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General.Interface.AddButton(toolStripSeparator1);
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General.Interface.AddButton(subdivslabel);
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General.Interface.AddButton(subdivs);
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General.Interface.AddButton(spikinesslabel);
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General.Interface.AddButton(spikiness);
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General.Interface.AddButton(anglelabel);
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General.Interface.AddButton(angle);
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General.Interface.AddButton(reset);
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}
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public void Unregister()
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{
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General.Interface.RemoveButton(reset);
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General.Interface.RemoveButton(angle);
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General.Interface.RemoveButton(anglelabel);
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General.Interface.RemoveButton(spikiness);
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General.Interface.RemoveButton(spikinesslabel);
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General.Interface.RemoveButton(subdivs);
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General.Interface.RemoveButton(subdivslabel);
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General.Interface.RemoveButton(toolStripSeparator1);
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General.Interface.RemoveButton(continuousdrawing);
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}
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private void ValueChanged(object sender, EventArgs e)
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{
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if(!blockevents && OnValueChanged != null) OnValueChanged(this, EventArgs.Empty);
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}
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private void reset_Click(object sender, EventArgs e)
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{
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// Reset values
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blockevents = true;
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spikiness.Value = 0;
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angle.Value = 0;
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subdivs.Value = 6;
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blockevents = false;
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// Dispatch event
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OnValueChanged(this, EventArgs.Empty);
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}
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private void continuousdrawing_CheckedChanged(object sender, EventArgs e)
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{
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if(OnContinuousDrawingChanged != null) OnContinuousDrawingChanged(continuousdrawing.Checked, EventArgs.Empty);
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}
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}
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}
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